243,413 Commits over 3,898 Days - 2.60cph!

36 Days Ago
Updated Journal styling again. Resources -> Tiles Updated a few Tiles, added Bricks Added Stonecutter Added Stonecutting Skill Added Brick Wall, created Default Tile Item Removed all Tile Item prefabs and created generic Tile Placer prefabs which tile placing items use Added Free Shipping Skill Created PreviewTile and created Icons for Tile Resources Added Industrial Table and Industrial Skill Fix Required Skills on all Skills and on SkillsPanel Moved PlaceSound to TileResource Added .sbox to gitignore Give CraftingRequirements [InlineEditor]
36 Days Ago
Added color input/kv for `func_water_analog` Episodic headcrab models They have ceiling animations for ep1 + lamarr merged model Fix missing Ladder.WoodStepRight/Left soundscripts (ep2) Merged gman model Remove missing skins from certain PHX props concrete_barrier00.mdl concrete_barrier01.mdl box_torpedo.mdl box_amraam.mdl Minor code cleanup
36 Days Ago
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36 Days Ago
All paths (road / rail / powerline) avoid mountain topology
36 Days Ago
Added radius check to SpawnHandler.CharDistribution
36 Days Ago
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36 Days Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
36 Days Ago
Climbable surface Remove unused asset Triplanar on opacity Update playground
36 Days Ago
merge from main
36 Days Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
36 Days Ago
Reduced river rocks density by 50 percent according to feedback
36 Days Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
36 Days Ago
Get underlying type for nullable handle config Add handle configs for Resource, Rotation Add name, icon to scene.ref / resource.ref nodes https://files.facepunch.com/ziks/2024-09-30/sbox-dev_ANMFj2w5Em.png Mark scene as changed when action graph is edited
36 Days Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
36 Days Ago
Added Journalist Quests, implemented journal progress Unlocked skills now animate in Added `give_levels` command
36 Days Ago
Fixed terrain hole at the bottom of hill cliffs
36 Days Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
36 Days Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
36 Days Ago
Fixed not being able to build on cliffs
36 Days Ago
Rebase fixes Use ContextMenu
36 Days Ago
Update Journal Ordering Swap around a few item ids Fix ruby chunks Fixed TooltipPanel not resetting classes between tooltips.
36 Days Ago
Update gitignore, package references
36 Days Ago
Initial Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets
36 Days Ago
Usual Map Updates https://files.facepunch.com/daniel/1b3011b1/sbox-dev_zORwTYTrFM.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_vR7kiXpkKJ.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_PjFP7Ohmrk.png
36 Days Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
36 Days Ago
Removed lake and oasis from 3500 size maps
36 Days Ago
Cloud asset tweaks (#1666) (.sbox folder, version-pinning fixes, manual update flow, searchpath prio fix)
36 Days Ago
Clothing Updates
36 Days Ago
Added incendiary and explosive boulders
36 Days Ago
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36 Days Ago
merge from water_well_fixes
36 Days Ago
increased cull distance on frontier weapons
36 Days Ago
Show notification on Journal Page when you get a new entry Don't show quests as hidden when completed TilePlacer can no longer place on dig tiles Added Resources to Journal Added Mobs to Journal Can register Tile and Mob entries in the Journal Added Names and Categories to every single Item/Tile/Mob
36 Days Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
36 Days Ago
Update: updating audio debug output to make cross-referencing easier Tests: Rode a zipline on Craggy, was able to track the looping sound
36 Days Ago
Bugfix: Zipline stops playing audio when reaching the end This avoids trying to fade out a sound that was already recycled due GO being destroyed by server. Haven't found a better solution. Tests: on Craggy with sound pooling enabled, used the zipline twice, then noclipped out in the distance, and rode the zipline twice - no NREs. Logs also didn't show double-retire
36 Days Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
36 Days Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
36 Days Ago
Expose physics substeps control to scene inspector, resolves Facepunch/sbox-issues#6480
36 Days Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
36 Days Ago
Human: added constraints on biceps that makes the lower part of arms subtly rotate away as the arms bend, similar to what happens with legs + various misc. things (anims, fixes...) https://files.facepunch.com/maxlebled/1b3011b1/elbows.mp4
36 Days Ago
Tweak build script to make sure everything uses Release mode
36 Days Ago
Mark texture getters as pure Use new icon style for resource.ref nodes too https://files.facepunch.com/ziks/2024-09-30/sbox-dev_OP78bw1BAw.png
36 Days Ago
Leaderboard backup, run #14314
36 Days Ago
Fix water well NPC refreshing sell orders when server restarts
36 Days Ago
Don't use MapStartupScene when loading a Scene Map, we can load it directly
36 Days Ago
WIP game object thumbnails in graphs Refresh object thumbs when scene saved Node icon tweaks https://files.facepunch.com/ziks/2024-09-30/sbox-dev_6XFZEVyCvd.mp4 More scene.ref node icon tweaks https://files.facepunch.com/ziks/2024-09-30/HZYdyW9buu.png Frame scene ref target on double-click https://files.facepunch.com/ziks/2024-09-30/sbox-dev_Fb3jaAbxNS.mp4
36 Days Ago
Added Journal Tab to GameMenu. Optimized GameMenu's Tabs and Pages further Created JournalPanel and JournalEntry Added Seen/HasSeen to CharacterSave Proper Journal Styling and Item implementation for JournalEntry Journal Tooltips Seen/HasSeen now uses a state instead of a bool
36 Days Ago
Update: rewrote the comment Forgot to press save in VS before submitting. Tests: none, trivial change
36 Days Ago
Update: Allow use of client-side commands for GameSetup in Editor context This simplifies some testing scenarios. Tests: Boted craggy with a couple client-only debug commands - they changed as required