198,861 Commits over 4,140 Days - 2.00cph!

40 Days Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
40 Days Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
40 Days Ago
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40 Days Ago
Hovering pack tiles starts playing a video
40 Days Ago
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40 Days Ago
Stop bicycle showing fuel interaction prompt
40 Days Ago
Always ensure terrain pushback is off when starting a spinout
40 Days Ago
Missed files
40 Days Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
40 Days Ago
Delete incomplete stadia support
40 Days Ago
Add support for overriding the Steam item name and background colors
40 Days Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
40 Days Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
40 Days Ago
Enable Discord functionality on Mac
40 Days Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
40 Days Ago
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
40 Days Ago
Fix loot not working on new scientists
40 Days Ago
Use classic scientist mesh
40 Days Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
40 Days Ago
Fix scientists seeing from their belly button instead of their eyes
40 Days Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
40 Days Ago
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40 Days Ago
First pass on cover behaviour
40 Days Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
40 Days Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
40 Days Ago
Setup better item height Applied to main menu prefab
40 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
40 Days Ago
Added support for capsule shaped spatial environment volumes for opaque objects
40 Days Ago
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40 Days Ago
Better connection modal animation
40 Days Ago
That really didnt work
40 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
40 Days Ago
MacOS doesn't like it
40 Days Ago
off material for strip light
40 Days Ago
fluorescent light model
40 Days Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
40 Days Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
40 Days Ago
Maybe this will allow loading of files above 2GB
40 Days Ago
Added store editor convar to change your item inventory Added new store grid filters
40 Days Ago
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
40 Days Ago
Temp debugging stuff for linux
40 Days Ago
Merge from dlss4_update
40 Days Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
40 Days Ago
Steering wheel maintains current steering level even with no mounted player
40 Days Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
40 Days Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
40 Days Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
40 Days Ago
Initial boat validation setup. Added basic requirements.