156,678 Commits over 4,536 Days - 1.44cph!

2 Months Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
2 Months Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
2 Months Ago
Merge from autoturret_compile_fix
2 Months Ago
Move IRemoteControllable.GetEyesMatrix to server, fixes compile error on AutoTurret implementation
2 Months Ago
Added a terrain height set raise object to cliff_tall_d (this was the only tall cliff without one, allowing there to be gaps in the terrain when it was placed)
2 Months Ago
fix water pipes sounds not playing
2 Months Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
2 Months Ago
Rebuild localization phrases
2 Months Ago
Upped density of power plant chimney smoke
2 Months Ago
Merge from main
2 Months Ago
LOD/fake render setup for new stuff
2 Months Ago
Fix bad merge for vine tree fix
2 Months Ago
Fusebox indicators & related files. Lighting prefab update.
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Increased extents/offset of edge terrain anchors of cliff_hills_large_c from 2 -> 2.5
2 Months Ago
Merge from main
2 Months Ago
Enable model
2 Months Ago
Fixes
2 Months Ago
Further tightened anchor setup of cliff_hills_large_b
2 Months Ago
Re-add to prefab
2 Months Ago
Debug rendering for directions
2 Months Ago
Rotate impact effect to match satellite travel direction
2 Months Ago
Merge from PMM
2 Months Ago
Sat entity fx recovery
2 Months Ago
Comment purge/cleanup
2 Months Ago
Tightened anchor setup for cliff_hills_large_c
2 Months Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
2 Months Ago
Add terrain raycast checks, default off, behind a convar.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Fixed a bug in satellite.launch
2 Months Ago
merge from satellite_crash
2 Months Ago
Satellite.launch now includes trhe usual debug rendering for target location.
2 Months Ago
merge from main
2 Months Ago
merge from demoui2
2 Months Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
2 Months Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
2 Months Ago
merge from sculptures
2 Months Ago
removed old wrong sculpting tooltip
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
2 Months Ago
merge from main
2 Months Ago
Merge from satellite_crash
2 Months Ago
Codegen
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from PMM
2 Months Ago
Merge from crash_fix
2 Months Ago
Reskinned the garage door
2 Months Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working