198,766 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Working on a glorious (or equally likely terrible) new character refactor that will unify the network types and bring balance to the force.
8 Years Ago
Basic first pass on better item placement logic
8 Years Ago
can look around on mountable with clamped angles
8 Years Ago
Ice lake LOD/COL/prefabs Scene fixes
8 Years Ago
Cherry pick from 22121 (Blank hair prefabs)
8 Years Ago
EAC launcher fixes (needs x86 lib)
8 Years Ago
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8 Years Ago
Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance Touched all relevant shaders Fixed flashlight attachment showing gun shadow all over the place
8 Years Ago
tweaked walk/jog animations added 3rd person waterbucket animations added 3rd person camera animation updated weapon override controllers
8 Years Ago
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8 Years Ago
updated bolt deploy anim export
8 Years Ago
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
8 Years Ago
merge from main
8 Years Ago
junk
8 Years Ago
replacing slasher , adding model/mat/texture
8 Years Ago
Scene lighting data
8 Years Ago
Fixed line finding tile bug Fixed charger issue Fixed range finding issue
8 Years Ago
Added height limit Fixed mission list update on join mission Updated menu
8 Years Ago
sebov merge this if you want to setup isLookingAround bool in your walking around
8 Years Ago
merge
8 Years Ago
citygen
8 Years Ago
Added Charger prefab, generated portraits
8 Years Ago
created Charger unit definition files (uses Grabber model prefab for now)
8 Years Ago
Merge from main / Cherry pick from 22778 (Player model merge)
8 Years Ago
Deleted Swapper unit files
8 Years Ago
wip ChargeCombatAction and other charge stuff
8 Years Ago
Ice lake progress
8 Years Ago
A little more work on Crafting Station.
8 Years Ago
merge from main
8 Years Ago
Lr300, Semi auto rifle, SMG, Bolt rifle - Updated to latest rig and arms, clean exports, rebuilt prefabs
8 Years Ago
Various
8 Years Ago
cliff_03, cliff_03b models/prefabs
8 Years Ago
Really early, basic, totally broken framework for a character class refactor.
8 Years Ago
Some unsaved changes
8 Years Ago
Some WIP volume settings in the options menu Exposed Music, Effects and UI volume control Can mute or double the default volume for each volume control
8 Years Ago
Fixed broken switch triggers.
8 Years Ago
NRE fix for lootpanels.
8 Years Ago
Manifest Inventory alignment fixes.
8 Years Ago
Loot panels for the chests.
8 Years Ago
Note isn't a deployable.
8 Years Ago
Crafting FX and recipe work.
8 Years Ago
And the inventory menu.
8 Years Ago
Stripped keyboard navigation out of the crafting menu, to stop unwanted actions.
8 Years Ago
Moved some stuff.
8 Years Ago
Organizing more deployables. Manifest. Crafting finish sounds.
8 Years Ago
And 2
8 Years Ago
Missing stuff 1
8 Years Ago
Organizing the deployables wip
8 Years Ago
Proxy players don't need inventory at all, only server and owner do. But at the moment it all gets synced anyway. Working on removing that. Code structure for things on server and owner client but NOT proxy sucks too. Maybe I can do something about that.
8 Years Ago
Units no longer play the getup animation when seen in the unit portrait manager