194,313 Commits over 4,079 Days - 1.98cph!
FOR FUCK SAKE color tweak
Portacabin colider fixes / glass can be now shot through
Fixed crane rotation and moved flatbeds
Added color and detailST as instanced properties (rock instancing)
Fixed ak, lr300 viewmodels casting shadows
Don't apply propertypblocks to gibs if they're empty
Removed unused building block code (optimization)
Log warning when entity switches to null network group
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Snow piles on tree bases cull
Removed screenspace shadows
Fix burlap phys impact voice limiting (RUST-1497)
Tighter voice limiting on bullet flybys
Fix bear footsteps not playing when a bear is running and turning
Sound occlusion can't be disabled via the console
Ambience polish
Cherry picked
18108 from prerelease
Fixed plugin code (profiler related) and rebuilt dlls
Fixed Rust.Data.csproj not handling directories with spaces
FOR FUCK SAKE camera with effect
FOR FUCK SAKE color test for unit
!A amplify occlusion / source psd
FOR FUCK SAKE cleaning folder
updated navmesh components to 5.6b3 versions
added distance culling to bed/pookie/rock
Enabled instancing on grass shader (just in case) and unity std override shaders
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
disabled xmas content
protocol++
FOR FUCK SAKE shaderforge
FOR FUCK SAKE material unit, change some folder
FOR FUCK SAKE camera to defered/perspective/ light change etc
!A ressources psd
Enabled instancing support on all rust/std shaders
Warrior fixes.
Map stuff.
Scene2Prefab (updated static industrial doors)
Fixed layer on static doors
Added prevent building volumes to harbors