194,276 Commits over 4,079 Days - 1.98cph!
moving states into static holder classes rather than nested in the now abstract base types
projectile shit, qos channels re-ordered
fixed bad visiblity flagging
navmesh network sync revert
player prefab not local auth
ranger shots use proper settings
navmesh agents fully server only, ported some helper shit from before
refactoring a lot of basic shite
backend lobby steam id tracking stuff
Stricter high external wall placement (RUST-1502)
UIHotkeyButton refreshes the hotbar when changing bindings
Bunker room layer fixes (RUST-1495)
Harbor gradient alignment for more reliable placement
Added plugins folder. Added HEM, Geometry, Utilities.
Ditched network dispatcher
Fixed missions for Raknet
smartObject layout, related classes to files and general cleanup
removed script from caves pack folders
moved char editor crap so build work
some npc tweaks