194,280 Commits over 4,079 Days - 1.98cph!
smartObject layout, related classes to files and general cleanup
removed script from caves pack folders
moved char editor crap so build work
some npc tweaks
updating shader to fix ase glitch
Automated Linux DS Build #525
Automated Windows Build #525
Automated Linux Build #525
Added FireBullets.IgnoreEntity
Added hack to crazy physics to avoid crashes
prefabs all have colliders
dont save character position
Disabled team minion and triggers
dont call base.OnClientSceneChanged
fixed some casting FSM stuff
Scene stuff.
Added cave pack.
FOR FUCK SAKE ocean shader, adjeust reflection, reduced refraction error
FOR FUCK SAKE time of the day
!A time of the day script for lights
!A amplify occlusion
FOR FUCK SAKE camera
player state cleanup, casting still broke tho
mp5 viewmodel animation tweaks and sound synch fixes
tweaks, removed old test map
Automated Linux DS Build #524
Automated Windows Build #524
Automated Linux Build #524
Entity.IsRagdoll no longer throws Lua errors when used on invalid/NULL entities. Instead of returning no value, it will return false.
spawn list on net manager