194,242 Commits over 4,079 Days - 1.98cph!
Fixed regresssion when player dies on a ladder
Fixed bypassing forced shadows with console (RUST-1496)
FOR FUCK SAKE ocean shader/ fix depth bug
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
tweaked anims for the ak47 and the salvaged axe.
FOR FUCK SAKE ocean shader, optim/cleaning/ tweak for ambient lighting and fake subsurface
Should fix crates not despawning
Fixed codelock interation
Low quality modes have shadows (performance vs fairness)
Disable gameobject in DoServerDestroy
Clear Networkable delegates on destroy
Force entities to be root objects
Multiple players can access storage containers at the same time
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
FOR FUCK SAKE ocean shader, improve shore wave and foam
Fixed monument terrain offset being ignored
A few blocking props on Harbor_1
Minor cave_small_medium fix
Refreshed terrain volume checks on caves and military tunnel
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions)
Added cutoff radius to terrain volume check generator
Harbor_1 & 2 DecorSwim / terrain fixes
Added terrain volume checks to military tunnel
Refreshed terrain volume checks on caves
Terrain check / anchor generator fixes
fixed a portacabin collider offset
del missing scripts components left over in harbor scenes
Some canyon dressing fixes
Trainyard older art updated
Fixed container_b doors opening being too small
Fixed not being able to build