192,987 Commits over 4,049 Days - 1.99cph!

2 Days Ago
merge from main
2 Days Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
2 Days Ago
merge from jungle_update/hunter_vision
2 Days Ago
Null checks in HunterVisionManager, just in case
2 Days Ago
jungle ak - deleted old aztec folder and blockout mesh
2 Days Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
2 Days Ago
Added ScentEmission to all animal corpses
2 Days Ago
Industrial bucket and mop LOD0 setup
2 Days Ago
Merge: from main Tests: none, no conflicts
2 Days Ago
Added a partial fix to the rendering and exporting of icons. They're almost fixed but they appear slightly dimmer than release.
2 Days Ago
Bugfix: ServerProfiler - ensure worker threads that get created initialize with the right fixed buffer size - built from 76319c30 commit Previously they wouild initialize with the default 16KB. Tests: perfsnapshot_stream in editor on craggy with varying main thread buffer sizes
2 Days Ago
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies Logic fixes
2 Days Ago
Update: profile.quiet persistent server command to control whether perfsnapshot commands should post chat messages Tests: ran perfsnapshot_stream with quiet set to true - no chat messages
2 Days Ago
First pass view model camera animations for all melee weapons
2 Days Ago
merge from main -> building_los_fix
2 Days Ago
Update: perfsnapshot_stream [Name, MainThreadBuffer, WorkerThreadBuffer, Debug] server command - Fixed string buffer over-allocating (need to replace it with a memory stream) - Fixed frame index wrapping due to now being able to larger than byte.MaxValue - Fixed invalid final mark reconstruction that would lead to 180d+ slices Allows streaming of up to 128MB of performance data before generating a snapshot. Seems to be stable up to 64MB, but afterwards it's a bit of a dice-roll. Haven't caught where it's failing yet. Tests: perf snapshot in editor on craggy.
2 Days Ago
Restrict texture streaming debug ConVars to development builds only.
2 Days Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
2 Days Ago
Merge from rust_companion_boot_fixes
2 Days Ago
Make Rust+ companion server boot more robust (fix NRE getting public IP, better handling with gamemodes)
2 Days Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
2 Days Ago
m_boat greybox parts and folders prep
2 Days Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
2 Days Ago
Merge from jungle_update (tiger leap NRE)
2 Days Ago
Fixed blurry tiger clawmarks.
2 Days Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
2 Days Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
2 Days Ago
Put every vine in the update queue (if in a demo)
2 Days Ago
Fixed colliders in trumpet_tree_saplling b and c
2 Days Ago
Merge from main
2 Days Ago
Update: ServerProfiler - initial FixedStorage support - Added test for FixedStorage snapshot recording - update ProfileExporter to handle FixedStorage binary stream quirks - updated binaries based on 2ce19cfe New mode will allow us to stream profiling info until the buffer fills up. RCon commands will come next Tests: unit tests
2 Days Ago
Add y-axis fade controls to foliage billboard shader
2 Days Ago
merge from jungle_update
2 Days Ago
merge from main
2 Days Ago
merge from jungle_update
2 Days Ago
merge from jungle_dlc
2 Days Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
2 Days Ago
merge from jungle_update/hunter_vision
2 Days Ago
Initial trail generation fixes
3 Days Ago
Kapok and mauritia billboard dithering fix attempt
3 Days Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
3 Days Ago
Fixed jungle ak vm errors
3 Days Ago
merge from minutes_played_fix
3 Days Ago
helicopter_targetting_nre -> main
3 Days Ago
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
3 Days Ago
exported edited vine swinging animations
3 Days Ago
Fixed buff started/ended logic
3 Days Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
3 Days Ago
vine_double_descent_animation -> main
3 Days Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough