125,327 Commits over 4,171 Days - 1.25cph!

naval_update -> scientist_boat_ai
Today
Bugfix(editor): LoadMapFile - ensure terrain state is setup after domain reload when we generate server occlusion cache Tests: ran generate server occlusion cache after code edits
main -> naval_update
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
Merge fixes
Today
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
Today
remove jacket as rare armor
main -> facepunch_assert
Bug fixes, general cleanup
Assert throws exceptions Check wont print anything - just returns state
Today
Anchoring improvements. Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
Today
rebuild hackable crate loot
Today
merge from main
Today
Clean: missed newlines Tests: none, trivial change
Today
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
Today
BBS fixes
Today
merge from drone_storage_slot
Today
meta_shift -> main
Today
merge from meta_shift/monument_shuffle
Today
merge from main
Today
added `drone.disableSamTargeting` convar for balance testing
Today
Re-added DLSS crash fix after subtractive merge issue that removed it
Today
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
Remove using
Today
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
Today
player-controlled drones targetable by SAMs
Setup for other monument types
Today
Reverted changes to skydome's TOD_sky night settings
Today
Merge from main
Today
missing change
Today
moved drop input response so it's reliable
Today
Merge from underwater_lab_windows_fix
Today
Merge from main
Today
Merge from render_pipeline_testing
Today
Updated Spinning Radar Prop Textures
Today
Merge from main
Today
Applied Boat block type to remaining boat blocks
Today
Small oilrig no longer spawns in T0
Today
merge from main
Today
merge from monument_shuffle
Today
merge from monument_shuffle
Today
merge from stringpool_warnings_investigation
Today
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
Today
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P