196,269 Commits over 4,110 Days - 1.99cph!

new_menu -> aux3
compile fix
new_menu -> aux3
Session page can now understand and quit demos
new_menu -> aux3
Added a super basic sessions tab so you can leave a server you're currently in without using console
Today
Second pass on floating walkways, with proper textures (WIP)
Use old demo ui setup for the demo system
Today
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
System to hide and show navigation links dependant on in game state
Today
Missing open/close sounds for abyss barrel corpses
Today
merge from new_menu
Today
Missing codegen
Today
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
Today
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
Today
merge from new_menu
Today
Removed the ItemDefinition label from the store UI prefab (wtf)
Today
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
Today
Fix Linux/OS X not building due to duplicate source files
Today
Feature store tile text wrapping fixes
New loading screen
Today
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
Today
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
Today
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
Today
Viable fogging.
Today
setup semi auto m15 skin with latest mesh
Today
merge from new_menu
Today
Client compile fix
Today
Progress backup.
Today
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
Today
merge from new_menu
Today
Assigned but its value is never used compile fixes
Today
merge from new_menu
Today
Made the store debug commands not editor only for now
Bunch of server compile fixes to get ready to merge
Today
Store medieval pack section
Today
Gesture wheel compile fix
Today
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
Today
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
Minor animation changes and scrollbar sizes
Today
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
Today
Fix not being able to reskin a twitch rivals computer station via spray can
Today
Block placement rules wip
Today
Fixed weekly skin modal not opening
Today
Fixed VoicemailDialog NRE when opened and closed multiple times
Missing files
Today
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
Today
merge from /MiscMissingSounds
Today
merge from add_missing_excavator_sfx
Today
merge from codeanalysis_build_stripping