192,987 Commits over 4,049 Days - 1.99cph!

3 Days Ago
Jungle Rock - Added missing SFX paths
3 Days Ago
vine_viewmodel_demo_fix -> main
3 Days Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
3 Days Ago
Jungle Rock - Increased icon brightness and saturation
3 Days Ago
vine_demo_scrubbing_fix -> main
3 Days Ago
Dont bother with coroutines if in a demo - way better experience
3 Days Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
3 Days Ago
Set position rather than lerping if in demo
3 Days Ago
Don't ever leave render work queue (once added) if we are in a demo
3 Days Ago
merge from main
3 Days Ago
vine_viewmodel_demo_fix -> main
3 Days Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
3 Days Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
3 Days Ago
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
3 Days Ago
Additional UpgradingEnabled check
3 Days Ago
Cleanup
3 Days Ago
Merge from main
3 Days Ago
Removed logs in BaseMountable::AttemptMount LOS check
3 Days Ago
Fix foliage shader merge issue. Adjust placement count.
3 Days Ago
Merge from main
3 Days Ago
Big code clean up and mark up. GPU readback to job wip.
3 Days Ago
fix missing terrain textures in workshop editor scene
3 Days Ago
Merge from jungle_update
3 Days Ago
Fixed error when getting killed by outbreak scientist
3 Days Ago
Progress
3 Days Ago
▍▉▍▌█ █▉▇▆▅▋▍▉█▇▊▄▉ ▅▉▋▍▊█ ▌█▊▋▉▆▅█▉ ▅ ▋▍ ▆▆ ▋▋▍▌▄▋▋
3 Days Ago
Merge from jungle_update
3 Days Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
3 Days Ago
Fix typo in croc death anim footstep sound notify
3 Days Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
3 Days Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
3 Days Ago
Prevented deploy/holster from firing without an instance in demos
3 Days Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
3 Days Ago
Fix OR check implicit grouping screwing us (was evaluating the OR and discregarding the null check) - causing the viewmodel to double deploy
3 Days Ago
Cover the descending case as well
3 Days Ago
Ensure vine viewmodel kills itself when dismounting in demos
3 Days Ago
main -> vine_viewmodel_demo_fix
3 Days Ago
Merge from jungle_update
3 Days Ago
Merge from main
3 Days Ago
Split the method up so if it still breaks we'll at least know where it's breaking
3 Days Ago
getheldentity_demo_nre -> main
3 Days Ago
Fix GetHeldEntity occasionally throwing an NRE in demos, most prevalent in demos when the player had no weapon out. Errors came from: VitalInfo.Refresh, Crosshair.Update and HomingLauncherCamOverlay.TryGetValidLauncher, all erroring at the same place. Fixed by checking container belt and inventory are valid in GetHeldEntity
3 Days Ago
Possible Menu_CanSwing_ShowIf NRE fixes
3 Days Ago
uicompass_demo_nre -> main
3 Days Ago
Merge from jungle_update
3 Days Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
3 Days Ago
Fix UI compass occasionally throwing an NRE in demos
3 Days Ago
fog_overlay_nre -> main
3 Days Ago
Fix UI fog overlay ocassionally throwing an NRE in demo
3 Days Ago
▌▅██▅ ▉▇▋▅ ▍▇█▇█▌_▄▉▄█_▌█▌