196,278 Commits over 4,110 Days - 1.99cph!

Yesterday
Bugfix: TakeFractionOfItems no longer leaks List<Item> Tests: destoyed a box with `dropCorpseOnDeath 1`, pool stats no longer had an active List<Item>
Yesterday
Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container Tests: unit test - previously failed, now passes
Yesterday
Test: unit test for DroppedItemContainer::TakeFractionOfItems Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails. Tests: ran the new unit test
Yesterday
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
Yesterday
Added open/close sound to every openable corpse.
Yesterday
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
Yesterday
Add todos comment highlighting potential issue
Yesterday
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
Yesterday
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
Yesterday
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
Yesterday
Settings code cleanup, renamed the classes and moved everything in the right folders
Yesterday
merge from dlss4_update
Yesterday
Merge: from main Missed backout CL
Yesterday
Merge: from main
Yesterday
subtracting bag_phrase_standardisation - wont do
Yesterday
merge from kill_bees_command
Yesterday
merge from collisionmeshdata_error_fix
Yesterday
merge from improve_rug_pickup
Yesterday
merge from bag_phrase_standardisation
Yesterday
merge from train_disconnect_fix
Yesterday
merge from clone_icons_fix
Yesterday
2-week yolo merge from main
Yesterday
Simple AO baker implementation
Yesterday
trawler latest props progress
Yesterday
subtract print_light_counts
Yesterday
merge from adjust_shelf_pickup_volumes
Yesterday
merge from tutorial_jungle_rock_fix
Yesterday
merge from abyss_containers
Yesterday
merge from BowWeapon_cleanup
Yesterday
merge from print_light_counts
Yesterday
merge from train_clipping_parent_fix
Yesterday
Merge from mixing_item_delete_fix
Yesterday
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
Yesterday
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Yesterday
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Yesterday
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
Yesterday
More cleanup, update icon
Yesterday
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
Yesterday
Mannequin uses new mesh
2 Days Ago
Merge from hackweek_manny
2 Days Ago
Merge from main
2 Days Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
2 Days Ago
Merge from parent
2 Days Ago
Minor cleanup for CeilingLight
2 Days Ago
merge from main
2 Days Ago
Fixed wire slack not working with string lights
2 Days Ago
merge from main
2 Days Ago
merge from mousewheel_binds_fix
2 Days Ago
Can now bind mousewheeldown and mousewheelup from the settings