192,987 Commits over 4,049 Days - 1.99cph!

3 Days Ago
merge from main
3 Days Ago
merge from jungle_update
3 Days Ago
merge from jungle_dlc
3 Days Ago
Merge from blowpipe_test_tweaks
3 Days Ago
More changes.
3 Days Ago
Add outbreak scientist to AIArena
3 Days Ago
boomerang_demo_fix -> main
3 Days Ago
Midpoint changes
3 Days Ago
fix missing sun mesh/stars/moon
3 Days Ago
fix boomerang throwing nre in demo
3 Days Ago
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3 Days Ago
remove unused LUT property from ClimateParameters
3 Days Ago
Temp neutralizing the other biome posts.
3 Days Ago
Sharpness tweak
3 Days Ago
Initial experiements with making the tail of the vine a spline
3 Days Ago
Fixing skinning for outbreak scientist bib mask
3 Days Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
3 Days Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)
3 Days Ago
plugging holes in jungle_ruin_e - s2p
3 Days Ago
distance curve only on biome fog, not atmosphere
3 Days Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
3 Days Ago
fix command buffer sort order
3 Days Ago
Jungle post.
3 Days Ago
add fog distance curve
3 Days Ago
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
3 Days Ago
Added "entitycount" server command, returns ent count of specified name.
3 Days Ago
add fog color gradient
3 Days Ago
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3 Days Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
3 Days Ago
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3 Days Ago
fix missing cs kernel
3 Days Ago
merge from qol_explosive_protection_max -> main
3 Days Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
3 Days Ago
Fix compile error
3 Days Ago
Simplify AI visibility status, improve logging,
3 Days Ago
Single Shallow Shelves - Added cinematic 4k textures and material
3 Days Ago
vinemountable_demo_fix -> main
3 Days Ago
compile fix
3 Days Ago
Only show error mesh highlight if no item upgrade placements are possible.
3 Days Ago
floating city whitebox
3 Days Ago
vinemountable_demo_fix -> main
3 Days Ago
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
3 Days Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
3 Days Ago
Merge from macos_env_volume_issues
3 Days Ago
fixed discrepancy in 1p camera position when equipping jungle ak
3 Days Ago
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
3 Days Ago
merge from jungle_update/hunter_vision
3 Days Ago
Server compile fix again