125,327 Commits over 4,171 Days - 1.25cph!

Yesterday
merge from main
Yesterday
Tropical palm files.
Yesterday
Scene backup
Yesterday
merge from log_disable_logs -> main
Yesterday
Log to console indicating when logging is disabled & enabled
Yesterday
drone properly drops storage loot on death
Yesterday
merge from translate_error_fix
Yesterday
drone uses its own loot panel
Yesterday
Fixed another translate NRE happening during bootstrap
Yesterday
Anchor anim controller setup, params, flow. Anchor anim code now functional, handles state restoring.
Yesterday
merge from main
Yesterday
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
Yesterday
Bugfix: ServerOcclusion - don't block visibility if there's one blocked string passage This fixes edge-cases around hills, but there's still an issue of being able to see through hill - investigating Tests: used player_occlusion_subgrids to test a bunch of paths
Yesterday
merge from uiworkshop_fixes
Yesterday
vm chainsaw attack anim edits
Yesterday
Fixed workshop pages not loading items correctly
Yesterday
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
Yesterday
Debug: changed up player_occlusion_subgrids to render results from ServerOcclusion.Algorithm.Gather - Gather now also marks if it used the neighbour passage or direct path or was blocked - Gather respects various convars Think I see what the problem is - my recent algo changes have a bug with neighbour passages. Investigating further Tests: used above server var to visualize paths
Yesterday
account for attack cooldown on ThrownWeapon types
Yesterday
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Yesterday
separated drone storage interactable collider and cleaned up client/server separation of drone components
Yesterday
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Yesterday
subtract 130346 linq_optimisations
Yesterday
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
Yesterday
Bugfix: LoadMapFile - assign Terrain layer to created terrain Required for server occlusion Tests: recreated the scene, now server occlusion cache generation works
Yesterday
Changing item category in the workshop menu brings you back to page 1
Yesterday
More anchor setup and initial wip anim code.
Yesterday
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Yesterday
merge from menu_cartbutton_fix
Yesterday
Fixed store cart button blocking clicks when the store page is closed while having something in your cart
Yesterday
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Yesterday
merge from naval_update
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from translate_error_fix
Yesterday
More null checks to avoid item description NREs
Yesterday
trawler_A some zfight improvement among mesh decals
Yesterday
setting up chainsaw attack anims
Yesterday
merge from christmaslight_fix
Yesterday
Restored christmas light bulb facing upwards when deployed on the ground
Yesterday
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
Yesterday
menu_vids -> main
Yesterday
More changes to ensure videos dont play on the home page
Yesterday
Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode - don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later) Written as throwaway, will clean up at the end Tests: visualized the path of one of the poppin cases
Yesterday
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
Yesterday
linq_optimisations -> main
Yesterday
main -> linq_optimisations
Yesterday
require hammer for drone pickup to avoid menu issues for now
Yesterday
invert IsEmpty flag