193,202 Commits over 4,049 Days - 1.99cph!

8 Months Ago
merge from localization
8 Months Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
8 Months Ago
merge from main
8 Months Ago
Viewmodel overrides.
8 Months Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
8 Months Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
8 Months Ago
Localized all store pages
8 Months Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
8 Months Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
8 Months Ago
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8 Months Ago
Added surface.GetPanelPaintState returns a table with the following keys: * translate_x * translate_y * scissor_left * scissor_top * scissor_right * scissor_bottom * scissor_enabled Build the game using v142 toolset (dropped Windows XP support) Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters
8 Months Ago
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8 Months Ago
Missing file
8 Months Ago
Conditional first person FX stuff.
8 Months Ago
merge from main
8 Months Ago
Update: PlayerLoot pools Client-side ItemContainers Tests: tested both server-client looting and just client looting. checked telemetry on both sides - saw expected ups and downs.
8 Months Ago
Applied the Phrase property drawer to RustTextEditor
8 Months Ago
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards) Fixed target list NRE
8 Months Ago
Update: forgot to allocate the ItemContainer from pool for IndustrialCrafter Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
8 Months Ago
Update: IndustrialCrafter pools ItemContainer - reimplemented properties as explicit interface props where applicable - cached LootPanelTitle translated phrase (as it was allocating on every get) - removed dead code in CanPickup - got rid of if branch on ServerInit (since we now destroy inventory on entity destroy) Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
8 Months Ago
Bradley drive through~ Spline movement code Bradley uses direction injection Direction flipping based on target relative direction Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way Allow peeking next position with a given direction S2P
8 Months Ago
Localized general store items names and subtitles
8 Months Ago
Phrase custom property drawer: - Preview the phrase translation using the selected language - Show the english string when collapsed - Save and undo fixes
8 Months Ago
Update: Item & ItemModContainer pools ItemContainer Tests: spawned an AK, added extended mag, dropped it - saw uptick. after it despawned - got downtick. Spawning another AK gave me a fresh and empty one.
8 Months Ago
world_update_2 -> radtown_npc_drivethrough
8 Months Ago
Added support for directionality to SimpleSplineTranslator - this will allow Bradley to reverse along the spline as well as go forward over it
8 Months Ago
Basic Bradley backend spline setup
8 Months Ago
Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
8 Months Ago
Bugfix: missed original allocation in PlayerCorpse Tests: none, trivial changes
8 Months Ago
Update: PlayerCorpse pools ItemContainer Tests: dressed up, suicide, saw uptick of containers, body disappeared, saw downtick of containers. Repeated, got expected results and didn't see a leak
8 Months Ago
Localized item store (still a few pages left)
8 Months Ago
merge /main/DPV -> /main/world_update_2
8 Months Ago
Assets, backups
8 Months Ago
Merge from world_update_2
8 Months Ago
Merge from world_update_2
8 Months Ago
Merge from world_update_2
8 Months Ago
Reverted accidental Procedural Map scene change
8 Months Ago
Merge from world_update_2
8 Months Ago
Merge from world_update_2
8 Months Ago
Merge from world_update_2
8 Months Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
8 Months Ago
Hooked up water well NPC avatar
8 Months Ago
Merge from elevator_ShouldNetworkTo_fix
8 Months Ago
Water Well NPC avatar - poster prefab backup
8 Months Ago
Merge from team_ids_run_from_server
8 Months Ago
Revert fix in 104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
8 Months Ago
Merge from main
8 Months Ago
Vm mat changes
8 Months Ago
Reconnected materials
8 Months Ago
Merge from world_update_2