125,327 Commits over 4,171 Days - 1.25cph!

Yesterday
get storage contents on pickup
Yesterday
Redo of Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
Yesterday
Undo of previous CL - too many files snuck in
Yesterday
Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
Yesterday
removed carton box collider, purely visual
Yesterday
merge from main
Yesterday
switched to fuelsmall loot panel, needs its own really
Yesterday
added wip drone storage subentity with single slot and ability to remotely drop contents
Yesterday
merge from icelake_barricade_fix2
Yesterday
Apply icelake barricade fix on new branch
Yesterday
merge from siegeweapon_pulling_fix
Yesterday
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
Yesterday
merge from tmproemoji_nre_fix
Yesterday
Fixed TmProEmojiRedirector NRE
Yesterday
Merge from main
Yesterday
merge from meta_shift
Yesterday
merge from rails_barricade_fix2
Yesterday
spike trap deployment pass
Yesterday
merge from jungle_storepage_fix
Yesterday
Added missing wallpaper to jungle store page
Yesterday
Forgot trainyard
Yesterday
merge from translate_error_fix
Yesterday
Fixed Translate.Get error when converting null strings to Phrase
Yesterday
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
Yesterday
Cherrypick 129429
Yesterday
Add anchor to test save boat
Yesterday
merge from naval_update
Yesterday
inital spike trap gameplay pass
Yesterday
Full anchor functionality wip
Yesterday
Merge from dlc_blueprint_warning
Yesterday
merge from small spike trap
Yesterday
Removed code from the bootstrap that was disabling texture streaming after the new changes
Yesterday
merge from meta_shift
Yesterday
merge from physics_bounds_commands_fix
Yesterday
combined bounds used for both physx bounds commands
Yesterday
shore_crate spawn tweaks
Yesterday
Spike Trap Material Fix and texture resize
Yesterday
Merge from main
Yesterday
manifest
Yesterday
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
Yesterday
shore crate now spawns on T0 beach - rare spawn
Yesterday
loot generation
Yesterday
merge from loot_generation
Yesterday
Added shore crate
Yesterday
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
Yesterday
Merge from Hackweek_Spike_Trap
Yesterday
merge from meta_shift
Yesterday
reapplying: Wooden barricade cover stack size 5 -> 3 Wooden barricade cover HP 120 -> 80
Yesterday
merge from ghostships
Yesterday
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull