202,030 Commits over 4,171 Days - 2.02cph!

1 Year Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
1 Year Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
1 Year Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
1 Year Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
1 Year Ago
merge from main
1 Year Ago
re-applied 103433 and fixed font merge issues
1 Year Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
1 Year Ago
Add distance check option enum to entity query
1 Year Ago
Add profile markers to FSM
1 Year Ago
Add missing profile markers
1 Year Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
1 Year Ago
Merge from main
1 Year Ago
substracted 103433 (fonts are bricked for some reasons)
1 Year Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
1 Year Ago
merge from arabic
1 Year Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
1 Year Ago
Various improvements to the legacy text finder window
1 Year Ago
Have wolves use brains queries instead of entity queries
1 Year Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
1 Year Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
1 Year Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
1 Year Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
1 Year Ago
Converted crafting menu texts to RustText
1 Year Ago
added 4k cinematic textures for HCR
1 Year Ago
removed HCR cinematic textures
1 Year Ago
Fix missing using statement on server
1 Year Ago
Fix compiler complaining about unused serialized variables when they are server only
1 Year Ago
cinematic 4k textures for HCR
1 Year Ago
New vendor refreshes item selection (every 60s right now for testing) Happens regardless of whether the vendor is alive or not
1 Year Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
1 Year Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
1 Year Ago
Don't show map marker for water well NPC
1 Year Ago
Reduced base DPV buoyancy
1 Year Ago
First pass on a shopkeeper NPC in the water well (only on D variant right now) Can be killed by players, will not drop any loot Will respawn after 30-60 minutes Shop is inaccessible while the shopkeeper is dead (so please be nice) Some minor shopkeeper cleanup, converted a generic flag into a named const flag for better tracking and invisible vending machines no longer need to do a Vis.Entities every time they sell something or look at the player
1 Year Ago
Merge main -> DPV
1 Year Ago
Fixed card table NRE on player dismount when table is destroyed
1 Year Ago
Fixed card table NRE on player dismount when table is destroyed
1 Year Ago
Bubble in-motion fixes. Work prefab cleanup.
1 Year Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
1 Year Ago
Underwater reverse FX
1 Year Ago
Added 1 - 2 food cache spawners to water wells b,c,d,e
1 Year Ago
Set up prefabs and first pass on loot table (mixture of high quality food and teas)
1 Year Ago
Scene backups
1 Year Ago
Merge from main
1 Year Ago
Unsaved, thanks plastic
1 Year Ago
Clean up food cache prefabs (correct mesh LOD settings, removed unneeded colliders, added RendererBatch to pickle jars) Move Food Cache folder to Prefabs/Misc/Food Crate (as this is not a deployable)
1 Year Ago
Merge from Food_Cache
1 Year Ago
Removed gibbable script on DPV world model
1 Year Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
1 Year Ago
Reduced DPV fuel capacity to 100, removed exponential fuel display scaling