202,017 Commits over 4,171 Days - 2.02cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from npc_dynamic_pricing_updates
1 Year Ago
Changed the default npc vending machine price update frequency to every 3 hours (was 5) Added new PriceUpdateFrequencyBiWeekly and PriceUpdateFrequencyWeekly convars, defaults to 2hrs and 1hr respectively Vending machines will use these if the server is running a bi weekly or weekly wipe schedule, requires the correct tag assigned in server.tags (specifically "biweekly" or "weekly") Added npcvendingmachine.ResetFrequencyTags, this needs to be called to adjust pricing if the servers tags are changed at runtime, mostly for testing
1 Year Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement (on the right branch this time)
1 Year Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement
1 Year Ago
Log pile AO doesn't go pure black in the middle.
1 Year Ago
Testing less washed out color grading. More oldschool.
1 Year Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
1 Year Ago
Reduced DPV power again
1 Year Ago
Merge from hackweek_accessibility_colourblind
1 Year Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
1 Year Ago
Merge from hackweek_accessibility_colourblind
1 Year Ago
Make AccessibilityComponent abstract
1 Year Ago
Don't recreate the decal material if not needed
1 Year Ago
Merge from main
1 Year Ago
Small tidy up in bike class
1 Year Ago
Fixed server compile
1 Year Ago
Gave DPV a little more power, felt slow on real-sized maps
1 Year Ago
Fixed building error messages popping up when starting to place high walls on a valid position
1 Year Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
1 Year Ago
Merge from world_update_2
1 Year Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
1 Year Ago
Fixed link to commits.facepunch.com on beta branches Removing point_spotlight will now also remove entities it created Fixed vbsp.exe disabling -v flag if -verboseentities is not set Output identifying string to map/model compile tool startup So you know the studiomdl/vbsp/vvis/vrad are from gmod VVIS/VBSP automatically tries to find gameinfo.txt if path not given
1 Year Ago
Removed wallpaper glowboard A and B skins Updated skins list
1 Year Ago
world_update_2 -> aux2 (again)
1 Year Ago
Streamlined legacy woodpile material setup
1 Year Ago
Phrase update
1 Year Ago
merge from arabic
1 Year Ago
Restored "Player Slots" label in server browser filtering
1 Year Ago
Restored Wounded screen text positions + localized unlocalized strings
1 Year Ago
world_update_2 -> Aux2
1 Year Ago
Added shark spawner to all divesites
1 Year Ago
Prevent building on legacy wood pile
1 Year Ago
Restored inventory "Skins" label position
1 Year Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
1 Year Ago
Reduced UI options labels min size so long strings can fit
1 Year Ago
DecorSwim fixes
1 Year Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
1 Year Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
1 Year Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
1 Year Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
1 Year Ago
merge from main
1 Year Ago
re-applied 103433 and fixed font merge issues
1 Year Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
1 Year Ago
Add distance check option enum to entity query
1 Year Ago
Add profile markers to FSM
1 Year Ago
Add missing profile markers
1 Year Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
1 Year Ago
Merge from main
1 Year Ago
substracted 103433 (fonts are bricked for some reasons)