202,197 Commits over 4,171 Days - 2.02cph!

1 Year Ago
Merge SidecarAngleFix -> main
1 Year Ago
Collider adjustments
1 Year Ago
Reduce sidecar downward angle limit from -60 to -45
1 Year Ago
New sidecar box collider + duplicate
1 Year Ago
Manifest
1 Year Ago
Merge from world_update2 (discard manifest changes)
1 Year Ago
Write length of each packet in output demo data
1 Year Ago
Merge from safemode_prompt
1 Year Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
1 Year Ago
Merge from truck_junkpile_terrain_fix
1 Year Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
1 Year Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
1 Year Ago
merge from digitalclock
1 Year Ago
Time text LOD Updated icon
1 Year Ago
Tweaks for new IK script.
1 Year Ago
Merge from workbench_rpc_fix
1 Year Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
1 Year Ago
1 Year Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
1 Year Ago
Merge from elevator_parenting/net_vis
1 Year Ago
Merge from parent
1 Year Ago
Merge from bradley_death_screen
1 Year Ago
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1 Year Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
1 Year Ago
Second pass on wainscotting wallpaper
1 Year Ago
Explosive Effect Offset -> Main
1 Year Ago
Add ability to offset explosion effects locally or in world space
1 Year Ago
disabled refraction on digital clock material
1 Year Ago
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1 Year Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
1 Year Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
1 Year Ago
Implement writing Protobuf header of demos for the final merged player demo
1 Year Ago
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1 Year Ago
Adjust terrain anchors on all 3 new divesites
1 Year Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
1 Year Ago
cleaing up divesite. collision and lods
1 Year Ago
Updated Textures for Digital Clock
1 Year Ago
Fix wolf not following players moving away with lit torches
1 Year Ago
Add torch to bow editor loadout
1 Year Ago
Have wolves look at their prey when circling
1 Year Ago
Fleshed out the display panel. Added LCD font.
1 Year Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
1 Year Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
1 Year Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
1 Year Ago
Tunic rig/burst cloth setup, still WIP
1 Year Ago
LODs for Digital Clock
1 Year Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
1 Year Ago
setting up wallpaper viewmodel in unity
1 Year Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update