193,931 Commits over 4,079 Days - 1.98cph!
[D11] [UI] Fixed UI button selector block changing colour on locked buttons. Removed old code from ButtonMainMenu class.
[D11] Fix standalone defines
RendererKey also takes the mesh into consideration
Add new PlayerStates to the cache so they don't get lost forever
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[D11] [UI] Removed bold font assets and tweaked regular font to handle bold properties. Adjusted ButtonMainMenu class to apply font style correctly.
Fixing the URL used for the maintenance mode.
Enable instancing flag in TerrainMeta
[D11] removed static tag from CanUseCrossplayComs
[D11] WIP Effect/Decal spawn throttling and population control
[D11][UI] Added green sidebar to server entry and altered colour
merge from terrain_instancing
[D11] XR-15 && XR-007 Solutions. Metrics check for specific platform type.
Display a console warning during addon mounting when an addon contains a file already mounted from another addon
Do not mount already mounted files when joining servers, etc.
Merge from spiral stairs block
[D11][UI] Renamed Colour refence
Merge from terrain_instancing
Removed instancing convar
[D11][UI] Fadeout Main menu buttons when opening another menu. Removed alpha from opening new page.
[D11][Graphics][#3692] Debris generated when objects are destroyed
Increased buffer sizes for certain chat gamevents so players with longer names can still fit and not cut off the message (disconnect, connect, team/name changes, achievements)
Show seed/produce gene string on icon hover.
Working out the basics...
Added splat overlays to snow biome
Tweaked splat distance tiling
Tweaked splat heightmaps for better blending
Added snow pine saplings
Improved arctic pines
Improved arctic grass
Various small foliage tweaks
[D11][UI][#3798] Fixed issue with been unable to back out of reporting flow
set light materials, fixed dashboard rig
[D11][UI][#3217] Fixed options button not respecting X/O switch
[D11][#3450] Fixed scrap piles material.
[D11] + LOD tweaks from 06/03/2020
+ Changes to the water now has multiple meshes and uses vertex colour
split dashboard material, fixed weird texture glitch
Allow specifying light material index to modify emission on
Allow assigning any type of renderer to the lightRenderer for vehicle lights
Now colour coding conditions by type in the editor UI
Give a little more push power for tipping vehicles over
Client now getting terrain type from the PhysicMaterial [sic], which has the benefit of already having a standard getting that also gets the material of non-terrain objects being driven on. Material is now per wheel, so for skid sounds I'm just using the left front wheel. Added road skid sounds back in. Removed TerrainTypeMonitor. Also adjusted ground grip.