194,031 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Vehicle modules now support conditionals based on whether the adjacent modules are of the same type.
6 Years Ago
Caves LOD's and vertex paint
6 Years Ago
Fixed watchtower gibs
6 Years Ago
merge from battery_fixes
6 Years Ago
▍▄▋'▄ ▊▌▄▊ ▌▊▅▆▆▅▌▍▉
6 Years Ago
█▋▄▌▅▍ ▊▅▋▆ ▇█▉▊▅ ▇▄▋ ▄▇▍ ▅▄▅▇▋ ▋▉▇▍▅
6 Years Ago
Rewrote the vehicle module conditional system to work with general GameObjects instead of just Renderers, so we can show/hide anything (colliders, lights, etc)
6 Years Ago
Change bass default octaves to 2/3
6 Years Ago
Don't allow notes on guitars until the deploy animation is finished
6 Years Ago
update WIP vehicle modules
6 Years Ago
Added a start sound field to every note Fixed tuba not marked as looping
6 Years Ago
▇▍▌▉ █▋▍ ▅▄▄▍▋█▉ ▍▊▉▍ ▍▄▅▊▄
6 Years Ago
Trumpet and tuba animation slot hookups Got rid of placeholder Trumpet and Tuba sound assets Disabled some mount/deploy sounds that were misleading and sounded like full notes Added a loop option for Tuba and Trumpet to loop sounds forever
6 Years Ago
▆▇█▅▉ ▄▄▅▋▆█▅▄ █▉▇▋▋▌▆ ▍▅▊ ▇▊▉▍▊▅▉ ▅▉▉▆▇▋▍
6 Years Ago
▋▄▋▍▅ ▅▉▊▊▍▋█▇
6 Years Ago
▆▋▄▋ ▊▆▅▅▉-▉▄ ▊▋█▅▅▌▉▌█▊ ▊▇ ▊█▆▅▇▉▍█▄ ▋▆▊▋▇▄
6 Years Ago
▋█▇▉ ▆▇▊▊█▅▆▌ ▄▍███▌▋▅▉, █▅▇▇▊▇ ▋▆▅▄▋▇▆▆▊█
6 Years Ago
▅▅▊▇▋ ▉▆▅▆ ▌▉▄▇█▋▌▄▆▋▋
6 Years Ago
▊▍▍▄ ▇▊▋▊ ▅█▌▆▊▌▄▆ ▊▊▋▇
6 Years Ago
Cull fixes.
6 Years Ago
LOD fix
6 Years Ago
More Oil Rig. Raised max punctual light capacity a bit to keep edit time viewport from bugging out.
6 Years Ago
Fix for NaNs in sky on xb1 and fix shader warnings
6 Years Ago
Workaround for XB1 GPU crash (disable an optimisation in the decal stuff)
6 Years Ago
Rig backup
6 Years Ago
+ changes to some of the particles, Knocked down the amount they emit
6 Years Ago
[D11] Fixes some ifdef's incase anybody lands without d11_defaults set properly.
6 Years Ago
[D11] Fix cache free to be in the correct place
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Checking in before merging with main
6 Years Ago
6 Years Ago
[D11] Fixes syncOnPosition cache problem.
6 Years Ago
midnight hour build backup
6 Years Ago
[D11] Checking in WIP ... alters the network format so that position messages are compressed as ProtoBuf messages, allowing us to send a byte with flags set for delayable & syncPosition. We no longer need to send the entityID as we can now partially read the entity message to see the entityId, groupId & prefabId ... Not caching entities with syncPosition set causes things to freak out... checking in now so I can rewind if needed.
6 Years Ago
project_gaea latest Terrain 6k, improved features/features scale across the board
6 Years Ago
[D11] Fix branch parsing in TC buildinfo script
6 Years Ago
cowbell uses C instead of A
6 Years Ago
piano sounds trumpet sounds tuba sounds misc instrument polish & tuning
6 Years Ago
Med battery desc update
6 Years Ago
▅▌▅▍█▊▄ ▊▅▉▅_▉▅▇▆▆_▉▋▄▄ ▄▄ ▋▆▋ ▍▍▊▅ ▅█▍▌▉▆
6 Years Ago
More
6 Years Ago
▄▆▋▉▉ ▍▅▊▍▌▊ ▍▋▇▌
6 Years Ago
Fixed BatteryCellTier1 gibs error
6 Years Ago
merge from battery_fixes
6 Years Ago
removed debug.logs
6 Years Ago
fixed medium battery energy density
6 Years Ago
Phrases
6 Years Ago
network++
6 Years Ago
merge from battery_fixes
6 Years Ago
generator now cost 125 scrap instead of 175 solar panel available at compound for 75 scrap medium battery added, available at bandit for 75 srap