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122,203 Commits over 4,048 Days - 1.26cph!

3 Years Ago
Fixed very low speed wagon collisions still doing a lot of damage
3 Years Ago
Consolidate type parsing into one method Cache fonts rather than loading them from the file system every time a text label is created Fixed button listeners not being properly cleared when pooling
3 Years Ago
oops, remove debug
3 Years Ago
Be more lenient on coupling angle again, this was getting too strict
3 Years Ago
Increased couplingSqrDist min, changed log condition
3 Years Ago
Only show the 'Recursive loop detected' train warnings in editor.
3 Years Ago
Stricter coupling angle and distance rules
3 Years Ago
Fix needskeyboard and FadeOut params not working with pooling
3 Years Ago
Add support for pooling Since UI components are assembled programmatically at runtime this generates a hash for each instance to reuse later Reduces allocations by 75%, increases speed by 95% and should work without any input required by plugin developers
3 Years Ago
Merge from main
3 Years Ago
3 Years Ago
Fixed foliage not refreshing properly when spawning.
3 Years Ago
Backup time / area around waste management progress
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
merge from main RC
3 Years Ago
Fixed rail siding overlap issues
3 Years Ago
Added Deferred Mesh Decals script to fuel tank mesh in TrainWagonC prefab. This will fix the missing mesh decals
3 Years Ago
Shortened buffers on train wagons, workcart_new and their gibs
3 Years Ago
cherrypicking 70614 Fixed junkpiles spawning on rail
3 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
3 Years Ago
updated train mesh with glass for the cabin added glass material reusing already existing glass textures adjusted train mesh added ladder volume at rear to gain access to the top of the train from that side
3 Years Ago
Converted placement routines to compute
3 Years Ago
Make sure that all stats are copied across when CollateTrainTracks splits up a spline
3 Years Ago
Some dodgy splines in the train tunnels are keeping my new, correct spline tangent calculation from working there. Rather than go through all the underground splines at the late hour, this commit is a temporary solution. Use the new system on above-ground rails and the old system in the train tunnels.
3 Years Ago
Fixed trains now being able to spawn facing in reverse anymore. This was an issue with the value being exactly on a LUT point
3 Years Ago
Removed unused assets reduced the number of new textures to be used organised train specific folders so it's navigable and tidier Reduced texture sizes updated train mesh, reduced gaps in the mesh and improved vertex painting red and blue channels now work as expected added collision mesh added uv2 ao map to ground train a bit more added additional decals around the train
3 Years Ago
merge from main
3 Years Ago
Better fix, just remove the inside group checks
3 Years Ago
Fixed some edge cases where a spray could be stuck as busy
3 Years Ago
Run accurate mesh snapping on regular MeshRenderer components and on objects on the Default layer
3 Years Ago
Codegen
3 Years Ago
Merge from main
3 Years Ago
Radio update
3 Years Ago
Trigger collision layer fix
3 Years Ago
Still not right in all cases. Revert to the old tangent system until I've got everything working correctly. Broken very rare sharp curves is better than broken train tunnels.
3 Years Ago
Another tangent fix. Fixes underground rail tangent issues (trouble at spline transitions)
3 Years Ago
Remove limbo group solution in last commit, caused issues when switching while a player was mounted UpdateNetworkGroup now recognizes if an entity is in the global broadcast group and updates it to use it's local group
3 Years Ago
Rail spline rebuild (for the underground tunnels)
3 Years Ago
- Fixed coupling sometimes happening at higher speeds than it's supposed to. - Added some profiling.
3 Years Ago
Merge from shot_parenting
3 Years Ago
Merge from main
3 Years Ago
Fix shot parenting applying incorrect offsets when parented to the root of a player
3 Years Ago
Fix convars getting triggered while a text input has focus in the demo shot UI
3 Years Ago
Revert to previous arid postfx
3 Years Ago
Increase mass multiply from 33% to 40%
3 Years Ago
Merge from shot_parenting
3 Years Ago
Merge from main
3 Years Ago
Fix coupling light in cabin auto playing when camera enters range
3 Years Ago
- Don't do collision damage to players immediately after uncoupling - Don't do collision damage to train cars immediately after uncoupling