reporust_rebootcancel

129,254 Commits over 4,232 Days - 1.27cph!

3 Years Ago
tweaking values to flashlights
3 Years Ago
fixed water_drum_b shadow proxy not being deleted
3 Years Ago
update to recycler fbx fixed LOD3 uvs fixed scaling and rotation values
3 Years Ago
Move fix so it actually gets applied in client builds
3 Years Ago
Compile fix
3 Years Ago
Use ByteAddressBuffer to load vertex data
3 Years Ago
reverted core/foliage changes
3 Years Ago
some changes to the roof.stone.bootom.line prefab to mitigate draw distance/LOD Bias outcomes
3 Years Ago
Enable / disable building skins buttons are now triggered when releasing the mouse button rather then pressing it to prevent multiple triggers in a row when holding down the mouse button slightly too long
3 Years Ago
Fixed unnecessary GC when refreshing hammer radial menu
3 Years Ago
Fixed missing phrases for enable / disable building skins buttons in hammer radial menu
3 Years Ago
Added shadows to the debug shader
3 Years Ago
Tweaked navmesh obstacle along fence and moved an AI move point. s2p.
3 Years Ago
Adjusted colliders and meshes for comfortable walkability on the quarry deployable
3 Years Ago
re-uv'd the thatched LOD1 roofs to display hay
3 Years Ago
merge from rivals_video_player fixes
3 Years Ago
applied the recent crate/spawn local scene changes to the AI prefab to keep it synched
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
Increased and squared navmesh bounds to fix navmesh generation issues when monument is rotated. s2p.
3 Years Ago
merge from building_skins_3
3 Years Ago
reduced volume of wall.half and wall.low colliders
3 Years Ago
merge from adobe_item
3 Years Ago
fixed roof conditional end bits being swapped L/R
3 Years Ago
fixed triangle frame gibs material definition
3 Years Ago
fixed sheet metal wall.left / wall.right conditionals
3 Years Ago
fixed incorrect shadow proxies on spiral stairs, incorrect collision offset, incorrect surface type fixed custom normals on floor, triangle floor
3 Years Ago
fixed incorrect vertex normals on spiral stairs
3 Years Ago
WIP better handling of elevator interaction options
3 Years Ago
fixed uv seam on wall half
3 Years Ago
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
3 Years Ago
Map marker list styling
3 Years Ago
Move kinematic/gravity setting to PinTo set method
3 Years Ago
Added an analytic event for pinging
3 Years Ago
Increased ping widget size slightly
3 Years Ago
Fixing more post-merge layer issues. A few bits of foliage needed reimporting to update correctly, which then necessitated S2P on monuments that used them.
3 Years Ago
Enabled crosshair on binoculars Fixed pings getting placed slightly below the crosshair point Don't allow multiple pings of the same type to be too close
3 Years Ago
S2P all, to remove tree imposter layer users again after merge.
3 Years Ago
Updated LOD4 textures of the quarry deployable
3 Years Ago
Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
3 Years Ago
Refined the vertex painting across the LODs of the quarry deployable for consistency
3 Years Ago
Merge Main -> RagdollRewrite
3 Years Ago
Updated normal map for quarry deployable LOD4
3 Years Ago
Improved ring road path interest point handling
3 Years Ago
Updated the diesel engine files
3 Years Ago
merge from rustplus_changes
3 Years Ago
missing file
3 Years Ago
3 Years Ago
Stop sending crate and explosion map markers to Rust+
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
audio fix