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116,216 Commits over 3,959 Days - 1.22cph!

53 Days Ago
edited vm mini crossbow shoot animations
53 Days Ago
Merge from presets_editor/quality
53 Days Ago
Merge from integration
53 Days Ago
RFO debug stuff for Dayaan
53 Days Ago
Various atlas iterations.
53 Days Ago
Fixed female breasts censor cube covering screen when using ballista
53 Days Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
53 Days Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
53 Days Ago
-Updated Ballista Texture and material assignments
53 Days Ago
Negative background to fix halo.
53 Days Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
53 Days Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
53 Days Ago
Added DLAA support and added it as an option in the graphics menu
53 Days Ago
merge from main -> primitive_gm
53 Days Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
53 Days Ago
-Hopper Blockout
53 Days Ago
Merge from parent
53 Days Ago
New flame impact atlases.
53 Days Ago
Updating Ballista rig with new LODs
53 Days Ago
Switch to quiet run so that setting convar changes aren't printed to console
53 Days Ago
Remove some more logging
53 Days Ago
cargo_docking_fishingvillage_fix -> main
53 Days Ago
Increased min distance to a better level
53 Days Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
53 Days Ago
Merge: from main Tests: none
53 Days Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
53 Days Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
53 Days Ago
Removed commented out code.
53 Days Ago
Remove test convar
53 Days Ago
exported latest vm mini crossbow anims
53 Days Ago
Merge from primitive
53 Days Ago
Merge from /main
53 Days Ago
Merge: from buildingprivilegeretrotool_recycling Fixes invalid pooling of protobuf type when replicating data. Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
53 Days Ago
Combat Entity compile fixes
53 Days Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
53 Days Ago
merge from main
54 Days Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
54 Days Ago
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54 Days Ago
merge from main
54 Days Ago
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54 Days Ago
vendor_event_printout -> main
54 Days Ago
Merge from main
54 Days Ago
Ensure Road Bradley Event outputs the correct stuff as well
54 Days Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
54 Days Ago
initial chunking from shared sdf set
54 Days Ago
base_combatentity_code_cleanup -> main
54 Days Ago
main -> base_combatentity_code_cleanup
54 Days Ago
cargo_npc_abduction_fix -> main
54 Days Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs