reporust_rebootcancel

135,163 Commits over 4,444 Days - 1.27cph!

2 Months Ago
merge from automated_testing
2 Months Ago
CI testlist
2 Months Ago
Excluded some prefabs from BaseCombatEntity tests Test list
2 Months Ago
Test list
2 Months Ago
Sprinkler tests cleanup and fixes
2 Months Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
2 Months Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
2 Months Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
2 Months Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
2 Months Ago
Subtract 150051 (introduced stepping issues)
2 Months Ago
binoculars_fix -> main
2 Months Ago
Ensure range transform respects ui scale
2 Months Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
2 Months Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
2 Months Ago
Player seed work
2 Months Ago
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
2 Months Ago
Adjusted mortar guidemesh to face the correct way
2 Months Ago
merge from automated_testing
2 Months Ago
Auto turret target death and item giving fixes
2 Months Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
2 Months Ago
main -> PlayerRigUpdate2
2 Months Ago
merge from main -> optimize_plant_lod_wind
2 Months Ago
Fix berry bush seedling being missed by previous optimizations
2 Months Ago
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
2 Months Ago
magazine_look_angle_fix -> main
2 Months Ago
Potatos - disable motion vectors on all LODs
2 Months Ago
Corn - disable motion vectors on all corn prefabs
2 Months Ago
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage
2 Months Ago
Add `spawnplants` command that will spawn every stage of every plant in a grid
2 Months Ago
Fix magazine dropping and other world space parent to bone weapon effects from not respecting object angles
2 Months Ago
merge from automated_testing
2 Months Ago
Include AutomatedTests prefabs in the bundles
2 Months Ago
Audio changes for the Salvaged Cleaver rework
2 Months Ago
Sunflowers - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
2 Months Ago
Same idea for wheat - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
2 Months Ago
merge from automated_testing
2 Months Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
2 Months Ago
More darts improvements - fix reticle accuracy and use animation curve for smoothness - improve ui, add focus bar to be able to visual how much focus you have left - added zoom option for seeing board closer while still maintaining throw distance - fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double - add more convars for playtest tweaking
2 Months Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
2 Months Ago
Disable motion vector on the orchid billboard renderers (it was still doing motion vector pass despite the billboard material having wind disabled) and swap in the wind disabled lower LOD material
2 Months Ago
Add orchid wind disabled materials
2 Months Ago
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2 Months Ago
Apply lower LOD materials to hemp prefabs
2 Months Ago
Make wind disabled versions of hemp materials
2 Months Ago
industrial garage door; - texture updates still wip
2 Months Ago
Assign wind disabled version of material to lower LODs and disable motion vectors on them
2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
Viewmode fixes: - Now need to press shift+F3 to set additional viewmodes. Just pressing F3 will only toggle between standard 1st and 3rd person. - SpectatePlayer should now return the correct currentViewMode during both spectate and demo playback. Removed hack for getting the viewmode - Can now switch between all viewmodes during demo playback - Fix SpectatorMode.Update not being called in third person during demo playback
2 Months Ago
Industrial Storage - texture update
2 Months Ago
Make lower LOD material variants of the berry plants with wind disabled