121,631 Commits over 4,048 Days - 1.25cph!
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
Fixed cargo ship layouts still causing antihack trouble after my previous fix
Plywood walls set models and prefabs
Military hangar models and prefabs
Tank tread mud splatter files
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Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
Add support for kicking and banning players via UI
Add support for modifying convars via UI
Fixed VehicleLight setup on camper module
MLRS calculates projectile min and max range (based on angle limits and projectile velocity)
Removed radius marker image
UIRing. Draws a custom 2D UI element based on two defined radii.
UIInvertedMaskImage. A UI image variant that uses the inverse of a UI mask.
The sign painting editor will now remember the last camera rotation when opening another sign
Increased spot light in sign painting screen angle (50->100) so large paintable surfaces like banners and huge signs are fully lit when being painted
Added a time delay when entering the saved key code (0.25s per input, 1s total)
Refactored PhotoEntity and moved it's image loading processes into a new ImageStorageEntity
PhotoEntity and SignContent now derive from ImageStorageEntity (so both have the ability to load saved images for displaying in the UI)
Can now see the painting on a sign when it's selected in the inventory
Signs, picture frames and neon signs can be stacked up to 5
Can't stack if they have saved data
Show an icon on a sign in the inventory that has stored data
Fixed paddle glow outline being flipped
Worms and grubs now go to the bag rather than the hotbar by default
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following:
- m249
- camera
- boom box
- bow
- paddle
Stop OutlineManager complaining about _CameraViewProj on quit
Fixed fullscreen map close button not working
Refactored map code. New class for shared code between the dashboard world-space map and the full-screen UI map
Campermodule BBQ lighting/fx/perf pass.
Better vehicle headlight flares & sorting vs vehicle windshield
Interior/exterior camper module lighting pass (Slight code tweak needed)
f1 grenade vm - fixed left arm being visible at increased fov scale
Adjusted ceiling light entity bounds so it can be repaired/attacked from below more reliably
Right clicking a pumpkin won't equip it as clothing (can still drag it to the clothing bar manually)
Move rowboat flip monitor into fixed time
Lowered volume of background static on audio playing voice props by 25%
Background static now changes volume with the voice props dlc audio slider
Right clicking scrap while using a research table will put the scrap into the scrap slot, not the item slot
Don't count map view drags as marker placement
Added a small storage box (12 slots) on the floor of the camper van
Camper van overhead light are enabled if the car's headlights are on