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121,641 Commits over 4,048 Days - 1.25cph!

4 Years Ago
New rocket world model set up (no LODs yet). Manifest update
4 Years Ago
Merge from vehicles
4 Years Ago
Manifest update Fix not being able to use locker in the back seats of the camper module
4 Years Ago
Scale the hydraulics up
4 Years Ago
MLRS various bits
4 Years Ago
MLRS greybox update. UI map screen adjustment. Updated all colliders.
4 Years Ago
Merge from main
4 Years Ago
MLRS greybox update rotation fix
4 Years Ago
merge from /general_qol
4 Years Ago
codegen
4 Years Ago
merge from main
4 Years Ago
added sway to missing viewmodels
4 Years Ago
merge from main
4 Years Ago
reapply missions to main
4 Years Ago
merge from /vehicles
4 Years Ago
camper no longer default BP Added camper to T2 techtree
4 Years Ago
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4 Years Ago
Rendering fully with command buffers. Improved ocean surface clipping mask creation.
4 Years Ago
Merge from vehicles
4 Years Ago
Compile fix
4 Years Ago
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4 Years Ago
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4 Years Ago
network++
4 Years Ago
merge from /vehicles
4 Years Ago
MLRS greybox upate
4 Years Ago
Reduced crafting time of all modular car engine components from 30s to 10s
4 Years Ago
Remove debug print
4 Years Ago
Return MLRS to zero rotation when not in use
4 Years Ago
Put the MLRS black material back
4 Years Ago
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4 Years Ago
Hesco barrier final art - Models and prefabs Added a generic fabric generic detail map
4 Years Ago
Less strict locker placement
4 Years Ago
cherrypicking RGB 64673 64680
4 Years Ago
Hands IK
4 Years Ago
If attempting to build something too close to a monument, print the translated name of the monument in the error eg."Cannot build this close to Bandit Town"
4 Years Ago
Set up UI daskboard map screen. Disabled the "black" material for now in order to hide the greybox screen glass and show my UI instead.
4 Years Ago
Set up mount and dismount points
4 Years Ago
Set up MLRS firing points
4 Years Ago
Added an extra check to stop dances endlessly looping incorrectly
4 Years Ago
Allow MLRS to use either the low or high solution for firing angle
4 Years Ago
MLRS pivot angle fixes for the new model
4 Years Ago
WIP setting up MLRS model. Swapped my temp model over for the real thing and set up weapon platform rotation.
4 Years Ago
Merge Main -> MLRS
4 Years Ago
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
4 Years Ago
Catch some connected speaker errors
4 Years Ago
Remove the trigger exit code in BaseMountable. Handle it on tick in TriggerParent. The check is essentially free and this keeps everything together.
4 Years Ago
Added option to have TriggerParent accept mounted players. Turned it on for WorkCart and Cargo Ship. Being mounting inside the trigger lets a player dismount in local trigger-space, which means client and server will sync up. Otherwise the client/server delay can have them dismounting into invalid space. I had previously added "unparentOnMount" to BaseMountable as an option for the Cargo Ship microphone to fix the same bug. Refactored it to the new system; it can just check whether the trigger has parentMountedPlayers set to true now.
4 Years Ago
Fixed not being able to click on code lock UI buttons
4 Years Ago
Comments
4 Years Ago
Reassign the sign content in the database instead of reading it out and then writing it back in