reporust_rebootcancel

128,110 Commits over 4,201 Days - 1.27cph!

2 Months Ago
🎉 Successfully generating accepted protobufs in editor
2 Months Ago
Generate into the data plugin folder as normal
2 Months Ago
Add into codegen Seperate generation code into its old assembly
2 Months Ago
Added support for Deferred Decal rendering in the new render pipeline
2 Months Ago
merge from cctv_helper_convars --> main
2 Months Ago
Codegen after merge conflicts
2 Months Ago
Chandelier interpolation, chains and pedal animations
2 Months Ago
▄▄▊▍▊▉▋▋ ▇▅██▉█▄ ▇▆▍/▋▊▋▇▆ ▅▇▊▋▋▊▉▇▋ ▇▅ ▍▍▆█▆▇▄ ▅▆▄▇▇▍▆█▅ ▊▄█▊ ▆▊▋█▊▄▋▄
2 Months Ago
█▅▉▆▆▍█▅ ▍▄ ▅▄▉▌▍█▄ ▄▊█▇▊▋▅ ▄▋▆▌▋▅▅ ▍▅▄ ▌▌▋█▊ ▊▋▇▉▊
2 Months Ago
▍▌▌▄▌▄▍▊ ▌▊█▆▌▇▆/▌▊█▊▄▆▇▊ ▋▍▄▇▆▉▇
2 Months Ago
merge from main
2 Months Ago
merge from fix_light_dynamic_lods --> main
2 Months Ago
merge from minicopter_damagefx --> main
2 Months Ago
Shader changes for indirect instancing (changes which are likely not required)
2 Months Ago
Shader changes for indirect instancing (supported shaders)
2 Months Ago
Shader changes for indirect instancing (include files)
2 Months Ago
team_bag_labels -> main
2 Months Ago
Another NRE that could've snuck in
2 Months Ago
Remove old unused LOD fading variant
2 Months Ago
Clean up instancing shader code and remove old instancing code
2 Months Ago
Extra NRE safety check
2 Months Ago
Rebase on /main
2 Months Ago
small ramp blockout and test anims exported
2 Months Ago
Merge material changes for indirect instancing
2 Months Ago
Merge indirect instancing tools (standalone edition)
2 Months Ago
Fix material changes never being actually applied
2 Months Ago
Rebase on /main
2 Months Ago
▍▉▇▋▉ ▆▋▅▋█▄▋ ▊▇ ▋▆▅▍▍ ▇▌▆▇▄█▍ ▌▋ ▊▆▉▅▋. █ ▌▋▆▊▆▌▌▅▊▋▄ ▋▄▌▊▇▆ ▍▇▋█ ▊▅ ▇▆▉ ▇▍▉█▌▍▄▆▉, ▄▄█ ▋▄▉ ▋▊ ▊▍▊▍ ▄▅ ▆▍▊ ▋▄▍▅▉▌█▊▉▌ ▉▅▌ ▅▋▌▇▊ ▆▌▆▆▅▋.
2 Months Ago
main -> team_bag_labels
2 Months Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
2 Months Ago
Enable instancing on 3042 supported materials
2 Months Ago
security barge
2 Months Ago
▊▉▇▊▄ █▆▅█▋▊▍▋▅▋ ▄▍▋▊▉▉▌▊▉ █▉ ▆▉ ▌▅▍█▋▅ ▇▆ ▍▌▉ ▆▅▇▍▉▌ ▍▊ ▊▊▄▄█
2 Months Ago
▅▇▋▇▉ ▊▌▊.▇█▍▅▄▊▄ ▇█ ▅▊▅ █▉ ▉▅▇▍█▍ (▉▇▉▆▇ ▅▍▆▄, ▅▇▊▇▄▇█▆)
2 Months Ago
▊▄▄▅▅ ▋▇▅▆▄▅ ▇▇▄▇▋▄▉▊▋▆▇▇▌ ▆▆▉▇ ▇▉▅▍▌▅ ▊▆ ▆▉▅▄▊▋▋ (▇▋▆▄▊█▋ ▌▉ ▊▆▄▇ ▊▅▌▌▅ ▄▌ ▊▌▆ █▆█+ ▅▉ ▉▇ ▉▅▉▉▍▄, ▄▆▍▌ ▉▊▊▇ ▊▄ ▇▉▄)
2 Months Ago
▄▅▍▉▋▅-▄▊▌▍: ▍▄▇ ▉▆▌▌▊▉▉▌▉▌.▋▍▇▍█ █▅▄▅▊▄▉ ▄▋ █▊▇▇ ▍▄ ▄▅▉ ▍▉▅▇▉▅█▊██▆▅ ▉█ ▅▉▅▋▌▌▇/▆▍▅/▅▇▍▅▆/▍▉▌▊█▇/▇▇▄▊▌▋▄▉▄▋
2 Months Ago
Add indirect instancing tools (modified to work standalone)
2 Months Ago
Ignore glass in query vis jobs
2 Months Ago
chicken_coop_indoor_sunlight -> main
2 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
2 Months Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
2 Months Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
2 Months Ago
Merge from main
2 Months Ago
▆▋█▇▄▄-▇▅▄█ ▍▇▄▋▋▉█▇▅▋.▌▍▇▉▉ ▊▄▅
2 Months Ago
▋█▋▅▉ ▅▌▊▌▄▅▉▇ ▆▄▌▄▋
2 Months Ago
▅▅▄ ▍▅▆█▅▋▊█▋▊.▊▇▆▊▅ ▄▍▊█▍▌▇ █▇ ▍▋█▋ ▊▌ ▊▊▇ ▊▌▋▋▆▆▇▅▆▊▅▇ █▅ ▉▉▄▅▄▋▅/▅▉▊/▍█▇▇▌/▋▍▄▄▍▉/▋▇▇▋█▄▌▊▋▆
2 Months Ago
screen_rocket_distortion_fix -> main
2 Months Ago
Fix NRE
2 Months Ago
Merge from /main