reporust_rebootcancel

116,240 Commits over 3,987 Days - 1.21cph!

3 Months Ago
merge from xmas2024
3 Months Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
3 Months Ago
added textures and set up mats for the knight armour
3 Months Ago
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3 Months Ago
battering ram anims updated
3 Months Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports
3 Months Ago
merge from xmas2024
3 Months Ago
always unlock ginger bread building skin
3 Months Ago
battering ram anims exported on updated rig
3 Months Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
3 Months Ago
added initial battering ram anims
3 Months Ago
Medieval Metal Double Door Folder Setup Added Medieval Metal Double Door Frame Model, Textures, Materials, LODs & GIBS Setup a Basic Prefab for the Medieval Metal Double Door Frame
3 Months Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
3 Months Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
3 Months Ago
better defaults on sculpting tool data
3 Months Ago
Merge from indirect_instancing
3 Months Ago
Restoring ProjectSettings.asset
3 Months Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
3 Months Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
3 Months Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
3 Months Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
3 Months Ago
Fixed hexagon tiles not being killed correctly
3 Months Ago
Added luminance weighing to TAA to reduce flickering
3 Months Ago
jungle_ruins_b iteration2
3 Months Ago
Merge from indirect_instancing
3 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
3 Months Ago
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3 Months Ago
jungle_ruins_a iteration2
3 Months Ago
metal shield 3p melee attack anim updated
3 Months Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
3 Months Ago
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3 Months Ago
Clean up folders
3 Months Ago
cherrypicking 109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
3 Months Ago
merge from giveitemfailed_toast_fix
3 Months Ago
merge from legacy_shelter_description_change
3 Months Ago
merge from voiceprops_itemstore
3 Months Ago
merge from hackweek_car_radio
3 Months Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
3 Months Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
3 Months Ago
merge from siege_weapons
3 Months Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
3 Months Ago
fixed pivot points on construction meshes
3 Months Ago
new merge from /main and /indirect_instancing
3 Months Ago
Merge from /main
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Merge from main