reporust_rebootcancel

124,014 Commits over 4,171 Days - 1.24cph!

3 Months Ago
Iterating Moved underground neutral to custom tonemapper for better blending.
3 Months Ago
Merge from softcore_respawn_fix
3 Months Ago
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
3 Months Ago
Remove 'exact' corner snapping for the sleeping bag - works way better
3 Months Ago
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
3 Months Ago
abyss storage container deploy and interaction sounds
3 Months Ago
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
merge from QA_Island
3 Months Ago
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▊▄▅▉▆ ▆▆▉▊ ▆▊▍▍ -> ▋▆▋_▌▊▆█▅▍▆_█▌▉█▉▌▄▍▄▍
3 Months Ago
Add QA Island to scene loader
3 Months Ago
merge from party_system -> main
3 Months Ago
Fix joinKey not being reset when team enters pool
3 Months Ago
Update build settings
3 Months Ago
merge from party_system -> main
3 Months Ago
subtract 124432 - restore CraggyIsland
3 Months Ago
Cherrypick 123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
3 Months Ago
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
3 Months Ago
merge from party_system -> main
3 Months Ago
Fix party invites that arrived before the main menu was fully setup not being shown
3 Months Ago
fix editor error
3 Months Ago
Merge from fix_eager_cctor
3 Months Ago
fix merge to main
3 Months Ago
merge from party_system -> main
3 Months Ago
Merge: from autoturret_optim - switch timing variables from float to double Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
3 Months Ago
Update: AutoTurret.nextShotTime -> double Tests: editor builds C+S
3 Months Ago
Update rich presense for party members at the same time the rich presense is updated for a friend
3 Months Ago
Update: AutoTurret.nextIdleAimTime -> double Tests: editor builds C+S
3 Months Ago
Clean: delete AutoTurret.lastShotTime Was never set, and the code that depended on it had to do extra calcs, only to discard results. Tests: editor builds C+S
3 Months Ago
Update: AutoTurret.nextVisCheck -> double Tests: editor builds C+S
3 Months Ago
Fix rich presence not updating for friends inside your party
3 Months Ago
Update: AutoTurret.lastDamageEventTime -> double Tests: editor builds C+S
3 Months Ago
Update: AutoTurret.lastTargetSeenTime -> double Tests: editor builds C+S
3 Months Ago
Update: AutoTurret.lastScanTime -> double Tests: builds in editor C+S
3 Months Ago
Steam inventory fixes, modal buttons are wired correctly
3 Months Ago
Merge: from main
3 Months Ago
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays - fog tweaks when going underground
3 Months Ago
fix server build
3 Months Ago
Merge: from pooledlist_fixes - Bugfix for invalid pooling of PooledList-subclassed types (like Eqs.PooledScoreList) Tests: unit tests + print_memory PooledList tracking in editor with Wolf2
3 Months Ago
Bugix: Reimplement PooledList(and others) via BasePooledList - Fixes incorrect pooling of inherited-from PoolingList types Tests: spawned wolf2 on craggy, enabled Ai, print_memory reports correct numbers of Eqs.PooledScoreList and no negative PooledList cases
3 Months Ago
F7 Player reports (abusive/cheat/spam/offensive name/breaking server rules) now send to the configured reports endpoint (server.reportsserverendpoint), previously only the generic feedback reports did. Tested in editor with separate client/server and locally hosted endpoint
3 Months Ago
Spraycan no longer loses condition while using `infiniteammo 1`
3 Months Ago
Removed some leftover debug stuff
3 Months Ago
- MeshCull, MeshLOD and RendererLOD are now able to add their states to the instancing system themselves without the need for a RustRenderer. - Fully decoupled InstanceCreationInfo from *Renderer for more flexibility. - Added an `autoconnect` ConVar (editor only) to speed up debugging on external servers - Improved debugging by adding Robocop vision. New ConVar: indirect_instancing.debug - Added InstancedLODComponent to cover the instancing needs of MeshCull, MeshLOD and RendererLOD - Tools: Record unsupported materials during play mode so that they can be fixed later - Tools: More progress bars for long operations - InstancedDebugDraw: Fixed not updating properly due to missing damage tracking on the command buffer - Introduced WrappedRenderer to intercept modifications from other parts of the code. It works, but I'm probably not going to keep this. - Moved all the debug stuff to separate files - Fixed a == vs. = typo in SoundDefinition.AutoAssignAudioClips
3 Months Ago
Update: locking in unbox.any version - Updated comment explaining why unbox.any instead of Unsafe.As (tl;dr - a smidge faster, but no runtime type checks) - added a unit test that validates runtime checking Tests: unit tests
3 Months Ago
manifest