reporust_rebootcancel

116,227 Commits over 3,987 Days - 1.21cph!

3 Months Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
3 Months Ago
Clean: remove unused "Profile.cs" script Tests: made sure ditor compiles
3 Months Ago
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3 Months Ago
Update: don't annotate UnityEngine.CoreModule funcs It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to small loops. Tests: tested in editor on Craggy
3 Months Ago
Cant push the siegetower if you are on a drawbridge
3 Months Ago
Update: Reduce default frame count for perf snapshot to 4 Going to max(10) by default is too much - on a 150 pop release server that tried to produce 3.5GB json snapshot. I'm expecting 4 to give us a 1 GB profile Tests: took a snapshot on Craggy in editor - it took 4 frames
3 Months Ago
Update: Reduce main buffer relocations when processing generating json snapshot - Also report total marks instead of max to allow predicting how big the snapshot is in case of failure Will help with reducing GC activity on the server, hopefully also reducing the generation time. Tests: locally on Craggy in editor took a couple snapshots - no issues
3 Months Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
3 Months Ago
Merge from indirect instancing
3 Months Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
3 Months Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
3 Months Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
3 Months Ago
Various horse client/server optims
3 Months Ago
mini crossbow viewmodel animations updated
3 Months Ago
Fixed door not being deployable on the Siegetower
3 Months Ago
Ballista Texture Update LOD0 Update
3 Months Ago
Resolved duplicate bone names on draw bridge 1/2/3
3 Months Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
3 Months Ago
Bunch more options UI layout
3 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Submitting battering ram hardware rig
3 Months Ago
jungle_ruins_c iteration2
3 Months Ago
merge from indirect_instancing
3 Months Ago
Fixed missing namespace error in server build
3 Months Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
3 Months Ago
Manifest
3 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
3 Months Ago
adjusted gui slider values
3 Months Ago
merge from main
3 Months Ago
adding the surface type mat for gibs
3 Months Ago
merge from server_baseplayer_optim
3 Months Ago
merge from primitive
3 Months Ago
merge from player_catapulting
3 Months Ago
merge from create_asset_menu
3 Months Ago
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3 Months Ago
merge from scrap_exchange_dynamic_pricing
3 Months Ago
Player dies on impact
3 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
3 Months Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
3 Months Ago
Make killscientists command also kill new scientists
3 Months Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
3 Months Ago
fixed terrain blend map for Lake_a
3 Months Ago
Re-implemented player catapulting
3 Months Ago
Update spawns in desert mil base dwellings
3 Months Ago
/main/indirect_instancing:
3 Months Ago
battering ram - updated ik hand targets
3 Months Ago
Bake covers for mil desert base
3 Months Ago
merge from /indirect_instancing
3 Months Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.