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116,240 Commits over 3,987 Days - 1.21cph!

3 Months Ago
Player dies on impact
3 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
3 Months Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
3 Months Ago
Make killscientists command also kill new scientists
3 Months Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
3 Months Ago
fixed terrain blend map for Lake_a
3 Months Ago
Re-implemented player catapulting
3 Months Ago
Update spawns in desert mil base dwellings
3 Months Ago
/main/indirect_instancing:
3 Months Ago
battering ram - updated ik hand targets
3 Months Ago
Bake covers for mil desert base
3 Months Ago
merge from /indirect_instancing
3 Months Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
3 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
3 Months Ago
initial ui sign.update.sculpture prefab variant
3 Months Ago
Started organising options layouts
3 Months Ago
exported edited wolf attack ledge rm animation
3 Months Ago
Merge from bag_pickup_auth
3 Months Ago
Fixed bag interactions when in auth
3 Months Ago
merge from /indirect_instancing
3 Months Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
3 Months Ago
Updated workshop scene set dressing for new rocks
3 Months Ago
merge from font_updater
3 Months Ago
merge from caminfo_barrel_squeeze
3 Months Ago
merge from fix_toolgun_LOD
3 Months Ago
merge from hexagontile_kill_fix
3 Months Ago
merge from fix_binocular_2024
3 Months Ago
merge from bag_pickup_auth
3 Months Ago
merge from store_gesturepack_uiscale_fix
3 Months Ago
More socket fixes
3 Months Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
3 Months Ago
WIP
3 Months Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
3 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
3 Months Ago
merge from primitive
3 Months Ago
Speed and handbrake tweaks on slopes
3 Months Ago
Fridge is now an IO entity, requires 5 power
3 Months Ago
Fixed some old textures taking too much ram.
3 Months Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
3 Months Ago
Horse ground alignment tweaks
3 Months Ago
Merge from scrap_exchange_dynamic_pricing
3 Months Ago
Merge from root_label_fix
3 Months Ago
Merge from ice_sculptures
3 Months Ago
Manifest
3 Months Ago
More adjustments, can now accept either a player ID or player name
3 Months Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
3 Months Ago
Merge from xmas2024
3 Months Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
3 Months Ago
Gallop gait tweaks