reporust_rebootcancel

116,465 Commits over 3,987 Days - 1.22cph!

3 Months Ago
merge from hackweek_car_radio
3 Months Ago
Minor mat tweaks for other TODs
3 Months Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
3 Months Ago
Organized files & moved only those that we use out of the test_material folder.
3 Months Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
3 Months Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
3 Months Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
3 Months Ago
Slowed cold fumes.
3 Months Ago
Added BindRendererBounds for SSS Ice material tweak
3 Months Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
3 Months Ago
Update: Delete the symlink on end of test run This was previously causing deletion of blobs on unity close/open Tests: ran LoadProcTest couple times
3 Months Ago
Fixed impacts.
3 Months Ago
assigned impact effect to WIP effect
3 Months Ago
Add a bunch of safety checks, utility methods and convars
3 Months Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
3 Months Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
3 Months Ago
Update Game Manifest for Medieval Barricade Created Medieval Barricade Icon Setup Medieval Barricade Icon on Item Prefab
3 Months Ago
- Added some small extra stats to the side - Further Localisation - Profiling
3 Months Ago
merge from ice_sculptures
3 Months Ago
merge from main
3 Months Ago
Merge from auto_cpu_affinity
3 Months Ago
Server compile fix
3 Months Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab
3 Months Ago
Codegen, add toggle to options menu
3 Months Ago
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3 Months Ago
fixed river source prefab
3 Months Ago
merge from hackweek_car_radio
3 Months Ago
Car radio deploy sfx and impact effects
3 Months Ago
Prevent car radios being able to be deployed in eachother
3 Months Ago
sculpting doesn't consume item condition
3 Months Ago
cleaning up deprecated rocks references in prefabs and scenes
3 Months Ago
adjusted binocular lod distance to be a bit more accomodating
3 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
3 Months Ago
Mounted length set to 1.0
3 Months Ago
Mounted length set to 1.0
3 Months Ago
Quick burst cloth setup on flag
3 Months Ago
car radio deployment is no longer blocked if the modular car is on a road
3 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
3 Months Ago
merge from main
3 Months Ago
compile fix + cleanup
3 Months Ago
missing v_hammer.mat
3 Months Ago
creation gibs list for floor and wall frames
3 Months Ago
foundation step doesn't need detail collider as it isn't see-through
3 Months Ago
merge from main
3 Months Ago
roof alignment fixes, eliminating zfight in a few places
3 Months Ago
Merge from simple_upgrade
3 Months Ago
Check item blueprint is unlocked.
3 Months Ago
Merge from main
3 Months Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
3 Months Ago
Update to walkway kit