reporust_rebootcancel

116,442 Commits over 3,987 Days - 1.22cph!

3 Months Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
3 Months Ago
merge from wallpaper_analytics -> main
3 Months Ago
Add analytics when spraycan is used to change entity skin in the world
3 Months Ago
Log skin id of any entity submitted to analytics
3 Months Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
3 Months Ago
merge from main -> wallpaper_analytics
3 Months Ago
fix codegen (used changes from different branch)
3 Months Ago
merge from main -> wallpaper_analytics
3 Months Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
3 Months Ago
Lock high priority network queue behind convar `high_priority_network_queue`
3 Months Ago
merge from main -> network_queue_priority
3 Months Ago
codegen
3 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
3 Months Ago
merge from /flashlightfixes/fulloverhaul
3 Months Ago
merge from landmine_disarm_explode_bugfix
3 Months Ago
Dir change
3 Months Ago
Experimental invoke based reload system tests
3 Months Ago
Backups/unsaved
3 Months Ago
Bday 11 poster scene tweaks + backups
3 Months Ago
Merge from shields
3 Months Ago
merge from network_queue_priority -> aux3
3 Months Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
3 Months Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
3 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
3 Months Ago
Merge from campfire_purifier_freshwater_fix
3 Months Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
3 Months Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
3 Months Ago
merge from siege_weapons
3 Months Ago
Unsaved
3 Months Ago
Bday11 hero poster scene + materials backup
3 Months Ago
Codegen
3 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
3 Months Ago
Twitch Rivals poster backup
3 Months Ago
Fixed weapons clipping into shield when shield is held up
3 Months Ago
merge from siege_weapons
3 Months Ago
adminui_drone_accessible -> main
3 Months Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
3 Months Ago
Can now use hammer and tool gun with shield (can only repair)
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
merge from qol_io_rotation
3 Months Ago
vendingmachine_transaction_history -> main
3 Months Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
3 Months Ago
main -> vendingmachine_transaction_history
3 Months Ago
Support BP's in stats
3 Months Ago
Directory fix
3 Months Ago
Ice sculpture item setup
3 Months Ago
Merge from launcher reload bug
3 Months Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
3 Months Ago
Client compile fix