reporust_rebootcancel

158,841 Commits over 4,566 Days - 1.45cph!

9 Days Ago
Smoother transition between viewmodel and predicted grenade when dropping
9 Days Ago
Bugfix: ensure right operator== is invoked when checking work items Tests: booted craggy
9 Days Ago
Merge from main
9 Days Ago
- Ensure the client can accurately figure out the network lod of an entity rather than guessing - Make startId/gridSize/baseCellSize constants iin the grid rather than being in the prefab
9 Days Ago
code clean up
9 Days Ago
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9 Days Ago
scrap king block updates
9 Days Ago
Merge from main.
9 Days Ago
Merge from render_pipeline_testing
9 Days Ago
Merge from main
9 Days Ago
Fix material remap on viewmodel arms
9 Days Ago
Merge from main
9 Days Ago
Fix non admin players being killed in halloween dungeons
9 Days Ago
Merge from livestock_animals
9 Days Ago
Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
9 Days Ago
Merge from main
9 Days Ago
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
9 Days Ago
Merge from main
9 Days Ago
Merge from duck_jump_collision_check
9 Days Ago
Subtract 168514, go back to a single raycast
10 Days Ago
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Rin
10 Days Ago
merge from hoster_override_bone_retarget
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
Merge from hempcolourblind
10 Days Ago
Rebake the hemp impostor, now matches visually Added an impostor accessibility bake component to bake out textures of alt materials
10 Days Ago
Merge from main
10 Days Ago
Merge from hempcolourblind
10 Days Ago
Merge from main
10 Days Ago
Initial commit for animal renaming Port over work from hackweek_horse_naming Can now rename horses, misc minor improvements for renaming chickens
10 Days Ago
Merge from main
10 Days Ago
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
10 Days Ago
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10 Days Ago
merge from chickencoop_item_errors_fix
10 Days Ago
Fixed some item / container bugs, together they caused multiple rare errors when moving items from or destroying chicken coops, which also lead to the entity not getting killed correctly - ItemContainer.Load now ignores slot reservations (if an item was in a valid slot before the restart, it should be after - slot reservations are only used to stop new items being placed) - A failed Insert due to not finding a valid position now early exits before adding the item to the item list - Item swaps into reserved slots now fail immediately instead of moving, then failing and reverting (the revert could fail and delete the item) - Guard ItemContainer.Take against collecting items queued for removal which could lead to double free
10 Days Ago
merge from cargoshop_crate_optim
10 Days Ago
Cargoship crates no longer mark themselves as dropped - Prevents an unnecessary raycast being ran for each crate 66 times a second (costing ~80 µs each call) for as long as they're active
10 Days Ago
merge from fruit_trees
10 Days Ago
merge from vcc
10 Days Ago
Merge from main
10 Days Ago
Fix for SSAOComputePass error spam when switching scenes
10 Days Ago
start on interest points for hovering bird flocks, and fleeing from certain events (WIP)
10 Days Ago
merge from main
10 Days Ago
Fixed oak_e always dropping apples when harvesting. Created a tool to visualise where tree additions are on trees to make placing them much easier. Adjusted the apple positions on both oak_d and oak_e. Removed the loot refreshes on natural beehives, apple trees and coconut trees.
10 Days Ago
merge from fix_demoui2_pfx
10 Days Ago
WIP work on randomised room A (cctv)
10 Days Ago
Fix fov/post effects no longer working in demoui2 after switching to RRP. Comment out demo controls for bloom/lensdirt/light shafts, for now.