reporust_rebootcancel

129,187 Commits over 4,232 Days - 1.27cph!

10 Days Ago
Optim: crate_underwater_* - only sync positions once freed Should save us 0.7ms on 4.5k server Tests: untied basic and advanced crates on Craggy and observed them raise up
10 Days Ago
merge from main
10 Days Ago
Bugfix: disable Drop To Ground on spawnpoints for junkpile_water_* barrel spawns Some were incorrectly placed leading to barrel spawning on the ocean floor. Tests: spawned on craggy, inspected a bunch of junkpile_water_*, none had underwater barrels
10 Days Ago
Post merge regen things
10 Days Ago
Merge from naval_update
10 Days Ago
Optim: junkpile_water_* - enable client interpolation and use InvokeHandler instead of InvokeHandlerFixedTime Fixed time handler fires off 10x more by default, and it would generate 3x more position tick messages than InvokeHandler. Will need validating on naval_update Tests: observed transofrm values of a junkpile in editor while close and at a distance - interpolation didn't throw it anywhere
10 Days Ago
Buildfix: remove stale debug code Tests: editor compiles
10 Days Ago
m92 mesh update - parts of the previous mesh were not properly centered.
10 Days Ago
merge from halloween_2025_disable
10 Days Ago
disabled halloween
10 Days Ago
Birthday Hat - Updated manifest and localization
10 Days Ago
Birthday Hat - Adding models with material and textures. WM setup. Some still placeholder.
10 Days Ago
merge from guide_materials_tweaks
10 Days Ago
tweaked guide material settings further
10 Days Ago
Added prevent movement volumes to the small ramp to stop players falling through
10 Days Ago
Merge from hackweek_boxsorting
10 Days Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
10 Days Ago
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
10 Days Ago
Merge from main
10 Days Ago
Flatten small displacements Fix displacement origin calculation Increase grass displacement factor Clean up and restructure for performance testing
10 Days Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
10 Days Ago
Merge from puzzle_reset_changes
10 Days Ago
Build fix
10 Days Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
10 Days Ago
Merge from server_history_dns
10 Days Ago
Codegen
10 Days Ago
Merge from main
10 Days Ago
Fix history DNS resolutions not refreshing without a client restart
10 Days Ago
S2P water treatment plant
10 Days Ago
Automatically migrate servers from steam's server history to favorites.cfg if they have a DNS endpoint configured
10 Days Ago
Don't tick puzzle reset times at all until a player enters range when a reset is using the radiation system Prevents random monuments becoming irradiated if no player has entered them Once a player enters a reset range at all the timer will start, cannot be stopped from that point
10 Days Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
10 Days Ago
Added a new TwoTierRadiation volume, comes in Sphere and Box variants Use this on PuzzleReset, simplifies a bunch of code and gets us the behaviour we want
10 Days Ago
Strip LOD component from fridge power plate in skin viewer
10 Days Ago
merge from store_fixes
10 Days Ago
Metal mask LODs
10 Days Ago
merge from qol_backpack_gather -> main
10 Days Ago
Allow items picked up off ground to go into backpack when inventory is full - applies to both normal items and keycards
10 Days Ago
merge from main -> qol_backpack_gather
10 Days Ago
Adjusted the recttransform so the sort settings prefab can be edited in place
10 Days Ago
Merge from hackweek_boxsorting
10 Days Ago
Merge from hackweek_boxsorting
10 Days Ago
Properly fixed pooling on sorting settings
10 Days Ago
Makeshift Hazmat LODs + bakeLODs
10 Days Ago
Shrunk airfield puzzle reset slightly and enabled radiation on puzzle reset S2P
10 Days Ago
Shrink power plant main reset from 40m -> 25m Enable radiation on main building
10 Days Ago
pt boat 50cal local voice limit range tweak
10 Days Ago
fix up pt boat 50 cal voice limiting settings
10 Days Ago
merge from helicopter_flare_balance_pass -> main
10 Days Ago
Revised changes and clarification for throwing flares from helicopters: - Thrown flares no longer have any effect on homing missile targeting - Flares can now once again be thrown from helicopters (but again, wont do anything) - All player helicopters have flares deployment system (same as previous change) - Hot air balloons (HAB) do not have flare deployment system but can only be targeted when server ConVar "homingMissileTargetsHab" is enabled (unchanged) - HABs can now dodge seeking missile targeting after engine being off for 4 seconds (if convar is enabled), exposed value for configuration - Improved positioning of flare effects for mini and scrappie, added flare status lights on dash for both