reporust_rebootcancel

121,455 Commits over 4,048 Days - 1.25cph!

14 Days Ago
Ensure end caps have the right normals
14 Days Ago
Merge from jungle_update
14 Days Ago
Merge from snakes
14 Days Ago
Replaced foliage shader in the arms viewmodel
14 Days Ago
Refactor
14 Days Ago
Added weapon holster offset component for the torso armor
14 Days Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
14 Days Ago
More cleanup
14 Days Ago
Fix occasional reposition NRE
14 Days Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
14 Days Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
14 Days Ago
Expose position setting methods just like the line renderer
14 Days Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
14 Days Ago
Updated arms armor icon
14 Days Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
14 Days Ago
jungle_update -> Aux3
14 Days Ago
boomerang_condition_fix -> jungle_update
14 Days Ago
Ensure boomerang is losing condition
14 Days Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
14 Days Ago
jungle_update -> boomerang
14 Days Ago
WM prefab and UVsets
14 Days Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
15 Days Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
15 Days Ago
merge from main
15 Days Ago
Adding view model camera animation files for pistol set
15 Days Ago
Viewmodel camera animation set up for all pistols
15 Days Ago
Fix new animals sinking below tunnel entrance grate visually
15 Days Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
15 Days Ago
Updating wood armour gloves prefabs
15 Days Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
15 Days Ago
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15 Days Ago
Increase duration of inacpacitate dart vision debuff
15 Days Ago
Fixed viewmodel reference on prefab
15 Days Ago
merge from jungle_update
15 Days Ago
cherrypicking 119469
15 Days Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
15 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
15 Days Ago
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15 Days Ago
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15 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
15 Days Ago
Updating coconut armour viewmodel skinning
15 Days Ago
Changed branch physics surface to wood
15 Days Ago
Bunch of cleanup/refactor after changes.
15 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
15 Days Ago
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15 Days Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
15 Days Ago
renaming of files for dlc gesture
15 Days Ago
jungle ruins s2p to refresh collider changes
15 Days Ago
Merge from jungle_update (fix animals sliding and a NRE)
15 Days Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled