reporust_rebootcancel

133,124 Commits over 4,293 Days - 1.29cph!

35 Days Ago
Added the initial implementation of inflated normal bias for hard shadows
35 Days Ago
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.
35 Days Ago
Make terrain height and shore vector methods readonly to indicate that they're pure.
35 Days Ago
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
35 Days Ago
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
35 Days Ago
exported latest paintball gun rig and anims
35 Days Ago
Paintball Gun - prefab fixes, icon
35 Days Ago
Profiling PlayerBoatSounds
35 Days Ago
notifications_indicator_fix_2 -> main
35 Days Ago
Formatting
35 Days Ago
Fix standard notifications not being included properly
35 Days Ago
moved ice block to Deployed layer
35 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
35 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
35 Days Ago
removed old movement/bullet blocker setup and other cleanup
35 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)
35 Days Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
35 Days Ago
stopped some unecessary cube marching enqueues when placed
35 Days Ago
boat_planner_icon_fix -> main
35 Days Ago
Fix the 'boat planner' icon having green shadows
35 Days Ago
Added space station building skin video
35 Days Ago
main -> notifications_indicator_fix_2
35 Days Ago
Cherrypick 139564
35 Days Ago
snapping_corner_nre_fix -> main
35 Days Ago
merge from main
35 Days Ago
merge from censoring
35 Days Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
35 Days Ago
Fix deployable snapping corner hit NRE
35 Days Ago
Reduced ocean scale when the deep sea is about to wipe
35 Days Ago
fixed wrong physics mesh assignment and server compile errors
35 Days Ago
Mannequin and MInigunammoBackpack repose
35 Days Ago
merge from naval_update
35 Days Ago
merge from main
35 Days Ago
merge from settings_fixes
35 Days Ago
Fixed outdated convar values in graphics preset, causing the preset to always show as "Custom" (shader LOD, shadow cascades)
35 Days Ago
Fixed graphics preset custom editor errors after the localisation changes
35 Days Ago
Fixed missing graphics preset in the settings menu
35 Days Ago
Twitch rivals flag reposed
35 Days Ago
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
35 Days Ago
Merge: from main
35 Days Ago
Merge from naval_update
35 Days Ago
Merge from naval_missions
35 Days Ago
Re packing prefab for m92 rig
35 Days Ago
experimenting with disabling Physics.autoTransformSync during the mountables VehicleFixedUpdate - would likely have some consequences, but there's too many cases to easily test
35 Days Ago
Updating m92 prefab with new rig
35 Days Ago
Merge from editor_shader
35 Days Ago
Also allow concrete, sandbags and stone barricade in the deep sea
35 Days Ago
merge from naval_update
35 Days Ago
Fix GetUnmountedWaterFactor NRE
35 Days Ago
CalculateRepairCost now takes into account (potentially) varying hull/non-hull block costs