reporust_rebootcancel

141,708 Commits over 4,413 Days - 1.34cph!

10 Days Ago
Merge from main
10 Days Ago
merge from automated_testing
10 Days Ago
Merge from industrial_crafter
10 Days Ago
Craft speed multiplier fix. Pool fix
10 Days Ago
Cleanup
10 Days Ago
add engineer reinforced upgrades
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added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
10 Days Ago
Optimised test runner window OnGUI stack Editor test runs are faster
10 Days Ago
adding an industrial crafter test setup save
10 Days Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
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10 Days Ago
custom editor for attachments to help joint config
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AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
10 Days Ago
Update: ensure projectile stable indices are packed This simplifies code and opens up the door for better cache utilisation & simd processing, but currently savings are on the noise level Tests: unit tests + shot around player with 2 clients connected
10 Days Ago
Made the LODBakerTest script compatible with the new Bake functions arguments
10 Days Ago
updted upgrade placements for engineer and workbench tier 1
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M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
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Merge from parent
10 Days Ago
deleted duplicate 3p spas anims
10 Days Ago
moved l96 holdtype to correct folder
10 Days Ago
Cherry Picked from 130098 (Removing LOD Baker debug code)
10 Days Ago
Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
10 Days Ago
merge mortar_prototype to main
10 Days Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
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merge from main
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More setup tests
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Removed hull_corner prefabs, unused
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10 Days Ago
merge mortar_prototype to main
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Fix cooking tests failing Improve the existing ones, add a note to expand in the future
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Clean: cache span from ActiveTriggers.Objects Tests: none, trivial change
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main -> vendingmachine_ui_refresh
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10 Days Ago
Merge: from main
10 Days Ago
removed uneeded anims events from some 3p anims
10 Days Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
10 Days Ago
Merge: from main
10 Days Ago
industrial electric furnace - gibs - corpse model - updated prefabs - ran manifest
10 Days Ago
Optim: Avoid double indirection when looking up active triggers - enabled by use of invalidating RemoveAtSwapback TriggerParent.StableIndex is only const during a frame, it now can change between frames Tests: built a 3-piece boat with a ladder, jumped around it
10 Days Ago
Updated player update animation import preset
10 Days Ago
exported edited 3p swimming anims
10 Days Ago
Test placement for accelerate. item setup.
10 Days Ago
merge from automated_testing
10 Days Ago
Added category selection to the test runner window
10 Days Ago
Fixing prisoner hood skinning and missing LODs
10 Days Ago
Pool table animation clips - loop and prop pass
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engineer table stripped - updated
10 Days Ago
Merge from parent