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126,636 Commits over 4,109 Days - 1.28cph!

12 Days Ago
Pilot Codelock - updated textures and prefabs
12 Days Ago
Window closed by setting there canvas group alpha to 0 are now set as not pickable in the scene view in editor
12 Days Ago
snapping_fix -> main
12 Days Ago
Fix snapping not working on split client and server
12 Days Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
12 Days Ago
Added Updated Compass Viewmodel FBX
12 Days Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
12 Days Ago
Enabled mip maps on some store assets
12 Days Ago
Overlay page button progress bar
12 Days Ago
view model camera animation update
12 Days Ago
Merge from parent
12 Days Ago
merge from main
12 Days Ago
phrases + coegen checks
12 Days Ago
merge from naval update
12 Days Ago
merge from main
12 Days Ago
backup trawler prefab
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Fix asset scenes never finishing loading when running as server
12 Days Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
12 Days Ago
snap_deployable_improvements -> main
12 Days Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
12 Days Ago
snap_deployable_improvements -> main
12 Days Ago
Dont include the clientvar
12 Days Ago
CS0414 error fix
12 Days Ago
snap_deployable_improvements -> main
12 Days Ago
Compile errors
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Remove debug file
12 Days Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
12 Days Ago
Reapply game mode changes
12 Days Ago
snapping_improvements -> main
12 Days Ago
Set corner rotation to use the closer hit to the player
12 Days Ago
Profiling
12 Days Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
12 Days Ago
merge from party_system -> main
12 Days Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
12 Days Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Server compile fixes
12 Days Ago
Fixed soundtrack dlc page errors
12 Days Ago
Store overlay page layout changes
12 Days Ago
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12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
13 Days Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
13 Days Ago
merge from main -> party_system
13 Days Ago
Sea moss tests