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114,311 Commits over 3,959 Days - 1.20cph!

10 Days Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
10 Days Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
10 Days Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
10 Days Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
10 Days Ago
More reliable chain reactions
10 Days Ago
Fixed explosives not doing damage
10 Days Ago
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10 Days Ago
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10 Days Ago
Set up flammable version, better iexplosion effects
10 Days Ago
Extra scene/prefab backups
10 Days Ago
First pass on deployable siege weapon ammo
10 Days Ago
Unsaved
10 Days Ago
Scenes + prefab setup backups
10 Days Ago
merge from primitive
10 Days Ago
RidableHorseAudio null checks just in case
10 Days Ago
Restored catapult boulder impact effects
10 Days Ago
Cherrypicked 112295 - battering ram sounds polish
10 Days Ago
Cherrypick 112230 - catapults/ballista sounds polish
10 Days Ago
Cherrypicked 112070 shield sounds
10 Days Ago
Cherrypicked 111892 - mini crossbow sounds
10 Days Ago
Ballista effects surgery: pulled in the new incendiary and hammerhead bolt effects
10 Days Ago
horse skid sound
10 Days Ago
merge from primitive -> aux2
10 Days Ago
merge from primitive/era_loot_tables -> primitive
10 Days Ago
Fix so it also blocks primitive only loot tables when in vanilla
10 Days Ago
Catapult fire and explosive ammo impact sounds
10 Days Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
10 Days Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
10 Days Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
10 Days Ago
Also add support to filter loot tables from the entity directly based on the era
10 Days Ago
merge from primitive
10 Days Ago
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10 Days Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
10 Days Ago
merge from primitive/fix_primitive_tag -> primitive
10 Days Ago
merge from primitive/fix_primitive_tag -> primitive
10 Days Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
10 Days Ago
Cherrypick 112423 into it's own branch
10 Days Ago
Cherrypick 112410 and 112414 into own branch
10 Days Ago
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10 Days Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
10 Days Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags
10 Days Ago
Fix for bright rock_fromation_small_d
10 Days Ago
primitive -> Aux2
10 Days Ago
Compile errors
10 Days Ago
primitive -> Aux2
10 Days Ago
customeffects -> primitive
10 Days Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.