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134,631 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Cloud depth and brightness enhancements on clear.
1 Year Ago
Added takeover system for steam inventory items
1 Year Ago
1 Year Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
1 Year Ago
native libraries
1 Year Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
1 Year Ago
Subtract 124593 - dont need it
1 Year Ago
Updated SoftMask
1 Year Ago
scrap_heli_gibs_fix -> main
1 Year Ago
Make the base mesh readable and try that
1 Year Ago
Temperate twilight adjusted for new haze falloff.
1 Year Ago
Clear improvements.
1 Year Ago
Increase visibility of flee marker and path (again)
1 Year Ago
patrol_heli_revision_2 -> main
1 Year Ago
merge from party_system -> main
1 Year Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
1 Year Ago
Clear cloud brightness fuckery
1 Year Ago
Jungle tint improvs.
1 Year Ago
Atmosphere improvements.
1 Year Ago
new token for frontier gate so it doesnt have the same description as the wooden one
1 Year Ago
Pilot Codelock - Model, materials, WIP textures
1 Year Ago
Update: TestLineOfSightBatched A lil cheeky 44k raycasts test. Missing the actual batched query impl. Tests: ran the test - failing as expected
1 Year Ago
Steam inventory warning popup is opened once when attempting your first breakdown Added confirmation popup when breaking down an item Twitch drop deletion now using the red confirmation popup
1 Year Ago
cached native allocations, batched projectiles now save between 30% - 50% of the runtime compared to serialized in performance tests (gains increase with projectile count)
1 Year Ago
Fix compilation error about RecordUnsupportedMaterial
1 Year Ago
fix native library issue
1 Year Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
1 Year Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
1 Year Ago
Cannon whitebox deployabke
1 Year Ago
Recently helicopter will restrict how far it goes on patrols
1 Year Ago
Update: GamePhysics tests - move box grid creation to individual tests Avoids polluting the world for other tests(problem for LineOfSightBatched) Tests: ran the updated unit tests
1 Year Ago
Initial setup of Tugboat horn
1 Year Ago
Update: GamePhysics tests - spawn ignore volumes per tests Tests: ran the 3 affected tests - they pass
1 Year Ago
Merge from deployable_cannon
1 Year Ago
Flip default anchor rotation so it's easier to place at edges
1 Year Ago
cannon scale blockout
1 Year Ago
Initial setup of anchor as deployable.
1 Year Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
1 Year Ago
multiple significant fixes to GameTrace, new Projectile and GameTrace tests are passing but seeing a slight differences in projectile counts with performance test that's indicating some untested edgecases
1 Year Ago
Update: TestTraceAll - don't spawn Terrain boxes We already have terrain at the bottom of the ocean Tests: ran TestTraceAll
1 Year Ago
Tests: new GamePhysics tests - TestLineOfSight - Also making craggy loading in unit test stable by applying same fixes from Test.Projectile No batched variant as we haven't implemented it yet Tests: ran the new unit tests
1 Year Ago
Dont wait for market price request to finish before opening the item modal Stripped out more old steam inventory code
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
Disable horizontal spine rotation
1 Year Ago
Re-enable scientist procedural aim up/down
1 Year Ago
snap_deployables -> main
1 Year Ago
Storage barrel changes
1 Year Ago
Merge from manual_anchor
1 Year Ago
Snapping for Abyss barrels Better barrel to barrel snapping
1 Year Ago
main -> snap_deployables