reporust_rebootcancel

155,020 Commits over 4,536 Days - 1.42cph!

1 Year Ago
Move everything to ai namespace, delete unused classes, move navmesh params to own file, add more safety checks in native code when creating empty navmesh, also save/load pending build operations, ignore trees, add navblocker to ores
1 Year Ago
Change undo/redo painting icons to be distinct from rotation controls
1 Year Ago
Add colourpicker to painting menu
1 Year Ago
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer - fixes 0.5ms lag spike every 0.5s
1 Year Ago
Added model greybox and material for Rust 12th birthday cake
1 Year Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
1 Year Ago
Rust 12th birthday cake greybox model pass. Added viewmodel, world model. Updated cake entity, item and projectile with new greybox assets.
1 Year Ago
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1 Year Ago
Add a small helper collider to fishing_village_b to prevent getting stuck https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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1 Year Ago
merge from Puzzle_rooms
1 Year Ago
Added new material and texture for livestock
1 Year Ago
Silo is now T3 red card puzzle monument, spawns advance fragments - added additional 3 elite crates to R.U.S.T nuke room Radtown puzzle room now had military crates s2p
1 Year Ago
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1 Year Ago
Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
1 Year Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
1 Year Ago
merge from main
1 Year Ago
drone camera view can look further down (60->80)
1 Year Ago
Bunch of loading fixes