reporust_rebootcancel

155,023 Commits over 4,536 Days - 1.42cph!

1 Year Ago
merge from main
1 Year Ago
drone camera view can look further down (60->80)
1 Year Ago
Bunch of loading fixes
1 Year Ago
Fixed portal width extending over the terrain margins
1 Year Ago
require drones to be marked hostile for sentry and SAM targetting
1 Year Ago
building plans prop anims edited
1 Year Ago
blueprint fragment backface fix blueprint world model fix (changed to optimized LOD components)
1 Year Ago
▄ ▊▍▊▇▋▇█▋▅▅▄ ▌▄▉▇▉▉▆▇▍▋▌█▄█▊▋
1 Year Ago
merge from supply_drop_fragment_fix
1 Year Ago
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
1 Year Ago
rock variant updates
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Merge: from baseplayer_vis_nre - Potential(low chance) bugfix for NRE on spectate end - Breadcrumbs in case it's not fixed Tests: editor and standalone build spectating loop
1 Year Ago
Manifest update, cleanup
1 Year Ago
Clean: remove hacky testing code changes Tests: editor compiles
1 Year Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Renamed deep sea tutorial island
1 Year Ago
New 50 cal bounds
1 Year Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
1 Year Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
1 Year Ago
Fix bone name collisions with my crappy year old tool
1 Year Ago
▇ ▆▊▋▍▋ ▄█▌▇▉▄▌ █▅ ▇▄▋▇▍▊▌█▆▌▌▅▍▆▅█▌▄
1 Year Ago
Merge from naval_missions
1 Year Ago
Reapply monument changes
1 Year Ago
▋ ▋▅▋▊█ ▋▍▆█▌▅█ ▌▊ ▆▍▊▆▄▄▊▉▉█▊▌▌▌▅▊▉▍ ▍▋▅▆▋█
1 Year Ago
tarp fixes and added new variations
1 Year Ago
Further pivot point and spawn point refinements
1 Year Ago
▄ ▋▆▆█▆ ▊█▇▍ ▋▊▊▅▋▍▄▇▄▇▄▍█▄▋▅▌█▍▉▄▋▅▋▆▌█▄▆▆▄█▊ ▊ ▆▌▌▆▍▄█▉▋▇█▅▆▅█▇█▅█▌▌▄█▌▍▌█▄▄▋▇▊▆▋▌
1 Year Ago
▉ █▉▄▄█▅▍ ▆▉▍▌▍▊ ▄▆▊▊▍▍▍▊▆▋▊█▍▌▊▋▊█▋▋▍▌▊▇▅▋▆▆ ▄▉▊▄█ ▆▌▌▇▅▄ ▅▆▌▅▌▇▉█▇▆
1 Year Ago
▄ ▅▌▋▉▉▋▇▄ ▅▆▅▆▅▇ ▊▆▄▍▉▌█▄▇▉▌▄▆▇▍▇▅▇▋▉▌▋▊▍▅█▍▉█▅▅▅▆
1 Year Ago
▍ ▉█▇▊▋ ▌▇▌█ ▋▉▌▅
1 Year Ago
█ ▆▋▅▆▍ █▌▋▄ ▄▋▅▉▆▋▍▆▌██▊▉▇▆▌▉▇▉▉▅▇▅▊▉▊▆▊██▅▄▋
1 Year Ago
▍ ▍▄▍▋▄▍▇▉ ▋▇▍█▄▉▅ ▉▉▌▄▆ █▇▍▅▆▊▋ ▆▊▌▅▋▊▅▊█▍▆▌█▌▆▄▄▊▋▅▇▆▋▌█▅▆█▉ ▄▌▉█ ▅▅▍ ▌▅▆▌▌▍▊▉ ▇▍▊█▆ ▇▍▉ ███▄▍▍ ▊▊█▋ ▄█▅▋█ ▆▋▇▅▌▇▍ ▇█▉▅▉█▉▋
1 Year Ago
Tropical island1 setup
1 Year Ago
Merge from /main/vm chainsaw update
1 Year Ago
Improvised walkway LOD/COL/Prefab progress
1 Year Ago
Random materials
1 Year Ago
Make an actual item for the 50cal turret rather than using an m249
1 Year Ago
merge tropical1_prefab to deep_sea
1 Year Ago
Setup s2p for tropical1, bake the prefab
1 Year Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
1 Year Ago
Bake terrain mesh with LODs for tropical_1
1 Year Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
1 Year Ago
Disabled map in the deep sea
1 Year Ago
Merge from naval_update
1 Year Ago
1 Year Ago
merge terrain to mesh utility into deep_sea