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115,754 Commits over 3,959 Days - 1.22cph!

37 Days Ago
Submitting tiger rig fbx with fur LODs
37 Days Ago
Fix compilation error in StandardLayers.cginc
37 Days Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
37 Days Ago
Fix pass by reference in IndirectInstancingRenderer
37 Days Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
37 Days Ago
Set battering ram seat to mobile, changed dismount hold type
37 Days Ago
Merge from main
37 Days Ago
Improve and clarify Add() and Remove() handling in RendererBatch
37 Days Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
37 Days Ago
Merge from main
37 Days Ago
Merge from main
37 Days Ago
Pass instancing handle by reference to ensure it's always up to date
37 Days Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
37 Days Ago
Pass instancing handle by reference to ensure it's always up-to-date
37 Days Ago
Make LODComponent's Hide() and Show() public
37 Days Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
37 Days Ago
Delete unused tiger static mesh
37 Days Ago
Merge from wip_quality_size
37 Days Ago
Missed files
37 Days Ago
Finished off quallity based slots, fixing some bugs and refactoring.
37 Days Ago
Make LODComponent's Hide() and Show() public
37 Days Ago
Update manifest
37 Days Ago
Generate root motion data for existing anims
37 Days Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
37 Days Ago
Added Pie Textures and Setup Pie Materials
37 Days Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
37 Days Ago
fixed small uv issue on wood trim on wallframes LOD2s
37 Days Ago
Setup Pie Folder Structure
37 Days Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
37 Days Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
37 Days Ago
reordered viewmodel minicrossbow reload anims
37 Days Ago
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37 Days Ago
merge from pimitive
37 Days Ago
manifest rebuild
37 Days Ago
merge from main
37 Days Ago
cherrypicking from lunar_new_year_2025
37 Days Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
37 Days Ago
More backups
37 Days Ago
Scene backup
37 Days Ago
Mat tweak
37 Days Ago
Asset backups
37 Days Ago
primitive -> Aux2
37 Days Ago
Manifest
37 Days Ago
Parent merge
37 Days Ago
Merge from main
37 Days Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
37 Days Ago
Fix wellipets hat skin id conflict with retro tool cupboard
37 Days Ago
Fixed default wall divider appearing in the crafting menu without ownership
37 Days Ago
Merge from primitive
37 Days Ago
Merge from media_projects