reporust_rebootcancel

115,723 Commits over 3,959 Days - 1.22cph!

37 Days Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
37 Days Ago
- Basic blockout for beehive
37 Days Ago
Spawn 50% of the sulfur nodes in primitive era
37 Days Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
37 Days Ago
update branch from prim
37 Days Ago
Fix view model spamming errors
37 Days Ago
Hook tiger model to prefab
37 Days Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
37 Days Ago
Rename and move tiger protection asset
37 Days Ago
Set up crocodile required gameplay assets
37 Days Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
37 Days Ago
Merge from /fast_debug_draw
37 Days Ago
Merge from /main
37 Days Ago
First iteration of the FastDebugDraw component, shader and material
37 Days Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
37 Days Ago
Restructure handling of debug code in IndirectInstancingCamera
37 Days Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
37 Days Ago
- Media Cloth
37 Days Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
37 Days Ago
Submitting tiger rig fbx with fur LODs
37 Days Ago
Fix compilation error in StandardLayers.cginc
37 Days Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
37 Days Ago
Fix pass by reference in IndirectInstancingRenderer
37 Days Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
37 Days Ago
Set battering ram seat to mobile, changed dismount hold type
37 Days Ago
Merge from main
37 Days Ago
Improve and clarify Add() and Remove() handling in RendererBatch
37 Days Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
37 Days Ago
Merge from main
37 Days Ago
Merge from main
37 Days Ago
Pass instancing handle by reference to ensure it's always up to date
37 Days Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
37 Days Ago
Pass instancing handle by reference to ensure it's always up-to-date
37 Days Ago
Make LODComponent's Hide() and Show() public
37 Days Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
37 Days Ago
Delete unused tiger static mesh
37 Days Ago
Merge from wip_quality_size
37 Days Ago
Missed files
37 Days Ago
Finished off quallity based slots, fixing some bugs and refactoring.
37 Days Ago
Make LODComponent's Hide() and Show() public
37 Days Ago
Update manifest
37 Days Ago
Generate root motion data for existing anims
37 Days Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
37 Days Ago
Added Pie Textures and Setup Pie Materials
37 Days Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
37 Days Ago
fixed small uv issue on wood trim on wallframes LOD2s
37 Days Ago
Setup Pie Folder Structure
37 Days Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
37 Days Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
37 Days Ago
reordered viewmodel minicrossbow reload anims