reporust_rebootcancel

115,723 Commits over 3,959 Days - 1.22cph!

36 Days Ago
merge from primitive -> aux2
36 Days Ago
merge from optimize_prepare_prefabs -> primitive
36 Days Ago
merge from primitive_gm -> primitive
36 Days Ago
Fix horse comfort not working with new ridable horses
36 Days Ago
Codegen
36 Days Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
36 Days Ago
- Fixed angle glitching backwards between each reload step
36 Days Ago
Tweaked ballista recoil
36 Days Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
36 Days Ago
Prefab fix.
36 Days Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
36 Days Ago
Screenshake tweaks.
36 Days Ago
Ram stone impacts.
36 Days Ago
Scene & material updates
36 Days Ago
- table cloth material fix
36 Days Ago
Dir update + backups
36 Days Ago
merge from optimize_prepare_prefabs -> aux2
36 Days Ago
merge from primitive -> aux2
36 Days Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
36 Days Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
36 Days Ago
Rename StopTransaction() -> EndTransaction()
36 Days Ago
Cherrypick 11065
36 Days Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
36 Days Ago
Delete menu button that tested callback of amplify import lag spike
36 Days Ago
Remove debug spam from previous amplify import fix
36 Days Ago
merge from primitive -> primitive_gm
36 Days Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
36 Days Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
36 Days Ago
cherrypicking 111037 - fixed small uv issue on wood trim on wallframes LOD2s
36 Days Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
37 Days Ago
Setup tiger fsm and hook anims
37 Days Ago
40% ~ increase on mini crossbow projectile velocity
37 Days Ago
- Fixed reload animations - Further polish and refinements to transitions
37 Days Ago
Exhaust fixes.
37 Days Ago
Update: Expand IServerCallback to include on-demand-save functionality - Changed relevant calls to propagate the implementation FullServerDemos will need to invoke these for relevant chunks Tests: compile only (though this is a torn submit - FullServerDemos will come in next cl)
37 Days Ago
added Swim/SwimAttack/SwimIdle/SwimSprint animations added temp crocodile fbx with all animations
37 Days Ago
New: SaveRestore can write to streams on demand - Refactored common functionality betweeen save-to-file and save-to-stream - Added thread-safe stream queue for stream requests - Added callbacks for when stream writing is complete Working on server demos having a save for each of it's chunks - this is a part of a larger submit. Tests: using a save of procgen map from staging(140k entities), tested manual full save via rcon, default automated save(every min) + frequent automated save (every second). Loaded all saves - no errors
37 Days Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
37 Days Ago
Fixed SiegeWeaponVehicleAudio NREs
37 Days Ago
edited vm minicrossbow reload anims
37 Days Ago
Adjust tiger bounds
37 Days Ago
Setup look anim and spine anim
37 Days Ago
Setup tiger gait speeds
37 Days Ago
Add one-shot anims to animator
37 Days Ago
Create tiger skeleton assets (ragdoll not setup)
37 Days Ago
Incapacitate blindness tweaks
37 Days Ago
Restore incapacitate UI
37 Days Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)