reporust_rebootcancel

121,628 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Set gingerbread floor to tile based on XZ axis to remove seams between modules Added blending to cream piles Slightly tweaked cream pile positions
2 Years Ago
merge from main
2 Years Ago
Merged blend layer shader changes
2 Years Ago
possible dwelling leak fix
2 Years Ago
xmas dungeon population
2 Years Ago
Create and position board pegs when mounting a weapon. Set peg configs for a few test weapons.
2 Years Ago
Fixed several edge cases that could call into EOS API with invalid client handle
2 Years Ago
merging back to a sensible branch
2 Years Ago
more peg config setup
2 Years Ago
Phrases
2 Years Ago
wip peg config setup/tool
2 Years Ago
added AssetFolders.cs script - automates the creation of an Asset folder structure for consistency - Folders created: Effects / Materials / Model (with subfolder named Textures) / Sound Right-click in desired location -> Create -> AssetFolders
2 Years Ago
deleted now unused code
2 Years Ago
merge from main
2 Years Ago
merge from xmas_2022
2 Years Ago
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
2 Years Ago
Interaction sounds for santa present airdrop
2 Years Ago
Merge from main
2 Years Ago
Fixed santa sleigh reindeers not animating
2 Years Ago
Add a warning if an emoji hasn't been added to the library
2 Years Ago
Add support for server to recognize if a player has sent emoji they do not own and reject the chat message
2 Years Ago
Removed all usages of the Player Model Rendering layer. Renamed it to UNUSED A for now. Inventory player preview now hides way under the map instead of being on its own layer. By necessity it also now receives directional light from the sun along with its own local lights, but that may actually be an improvement. If we need to revert, the layer remains available for now.
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Merge from main
2 Years Ago
Don't use the imposter layer when trimming meshes, just disable all other colliders in the scene and then re-enable them once we're done
2 Years Ago
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2 Years Ago
Updated Ice Throne deploy effect + collider phys materials to better match the item
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Play wrench hit anim every time a pipe piece is placed Speed up hit animation (0.8->1.2)
2 Years Ago
Merge from main
2 Years Ago
Added a wreath made of icing to the door and moved the gumdrop player detector there
2 Years Ago
Merge from xmas_2022
2 Years Ago
Assigned icons and categories for xmas skins
2 Years Ago
Ice fumes final'ish
2 Years Ago
Xmasdwelling_A to D now spawn barricades using spawners so that there's not an extra copy client-side.
2 Years Ago
Adjust dynamic dungeon spawn points to start at y=1025 and repeat every 100 units (to be better positioned within dynamic dungeon network groups)
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed smoothing group errors on entrance door mesh
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge Main -> Xmas 2022
2 Years Ago
Moved Ice Throne dismount points out a little further
2 Years Ago
Ice fumes WIP
2 Years Ago
Shift the chair dismount check point up a little. Helps with chairs that are sitting on rubble etc.
2 Years Ago
Fixed Ice Throne not using the roughness texture on the foliage shader. Minor param tweaks.
2 Years Ago
Added WIP terrain anchors to xmasportalentry
2 Years Ago
gumdrop player detector for xmas dungeon
2 Years Ago
merge main to xmas_2022