reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

2 Years Ago
aircon unit wip lorry trailer, added back light, balancing vertex blending more
2 Years Ago
menu option to disable creation effects
2 Years Ago
merge from main
2 Years Ago
missing footstep anim events added
2 Years Ago
fixed an incorrect gib assignment for adobe foundation wall
2 Years Ago
More cleanup and refactoring
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
Apply #if CLIENT to SleepingBagButton fix compile errors in #SERVER
2 Years Ago
merge from main -> sleeping_bag_delete_tooltip
2 Years Ago
merge from main
2 Years Ago
merge from horse_idles
2 Years Ago
removed footstep sfx from horse breathe
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Run protobuf gen to fix load/save issue.
2 Years Ago
Changed Ashtrays and Cigarettes From LOD Group to Renderer LOD
2 Years Ago
Merge from main
2 Years Ago
merge from analytics_unclaim_bed
2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
Ragdoll RPC issue testing
2 Years Ago
merge from main
2 Years Ago
merge from bag_option_rename
2 Years Ago
merge from cinematic_gestures
2 Years Ago
merge from main
2 Years Ago
fixed SC skin roof top line models clipping into walls above it
2 Years Ago
fixed incorrect floor gibs on metal foundations
2 Years Ago
merge from respawn_changes
2 Years Ago
better gibs for stone ramp
2 Years Ago
Merge from main
2 Years Ago
Merge from more_map_markers
2 Years Ago
Remove background blur from interest point background, causes lingering halo after closing map
2 Years Ago
Fixed delete button appearing on team leader markers
2 Years Ago
Visual tweaks to map UI marker list: Padding/spacing adjustments to headers and list items. Simplifed delete button to be visible within marker container. Applied BG blur to marker container for better separation.
2 Years Ago
Merge from ping_improvements
2 Years Ago
Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away Adjusted volume of sfx to better fit new falloff
2 Years Ago
Unsaved file
2 Years Ago
Fixed compass highlights not working
2 Years Ago
Merge from main
2 Years Ago
Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime Move refactoring / cleanup
2 Years Ago
Removed idle sfx animation events from horse breathe idle Adjusted/cleaned up sfx animation events on new horse animation idles
2 Years Ago
Merge from industrial_json
2 Years Ago
Display parsing errors as warnings instead of errors when importing conveyor JSON
2 Years Ago
Anim backup
2 Years Ago
Fixed some collider meshes
2 Years Ago
Updated cine ammo box prefabs with respective colliders
2 Years Ago
Scene backups
2 Years Ago
Parent merge
2 Years Ago
Fixed skin_radius command
2 Years Ago
Removed physics from the client-side player_corpse_new, plus bug fixes