reporust_rebootcancel

121,629 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Fixed issues with normals
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
merge from xmas_2022
2 Years Ago
fixed santa sleigh weird altitude lerping
2 Years Ago
Updated burlap sack to Tom's Xmas sack
2 Years Ago
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2 Years Ago
Added LookatTooltip.ForceClearGroupOptions() to reset the delay for showing multiple radial menu options text. Reset the timer when targeting weapons on the rack so the "extra menu options are available" text doesn't appear when quickly hovering across different weapons.
2 Years Ago
adding AssetFolder.cs to main
2 Years Ago
wip UI, show weapon name + icon, ammo icon + count when hovering a weapon. protobuf.
2 Years Ago
added a third version of the gun rack material, an inbetween of A and B - added textures and material - shares normals from B
2 Years Ago
Disabled LightEx from the bounce because potential timing desync
2 Years Ago
Made the alarm & bounce pulse.
2 Years Ago
Clipped the PFX prefab onto the ice throne.
2 Years Ago
merge from xmas_2022
2 Years Ago
"Take All" now prioritises holding the targeted weapon above the others.
2 Years Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
2 Years Ago
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
2 Years Ago
merge main to release
2 Years Ago
Ice Throne/Vest/Mask - cine materials + prefabs
2 Years Ago
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2 Years Ago
Enable inside roots on all xmas dungeon exit prefabs
2 Years Ago
Subtract 77758, go back to refactor version
2 Years Ago
Reverted XmasExitEntranceCombo refactor due to broken triggers
2 Years Ago
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2 Years Ago
Added global.cleardroppeditems to clear all dropped items (for cinematic use)
2 Years Ago
Changed one word from outside to inside
2 Years Ago
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks) Fixed Gumdrop Yellow sometimes running 2 materials.
2 Years Ago
Ignore UNUSED B on the camera
2 Years Ago
S2P on all monuments that had impostor-layer trees and plants (it's a lot of them). We no longer use Impostor layer on anything. Renamed Impostor layer to UNUSED B.
2 Years Ago
Fixed gibs not repsonding to time changes in demos due to Invoke timings not really working in that environment Gib death timers are now handled via a central static manager when playing demos
2 Years Ago
Moved all tree and bush LODs that were on the Imposter layer to the Tree layer. We'll control the imposters via the Imposter script instead.
2 Years Ago
Added an IsScrubbing field to the demo reader Don't spawn effects or gibs if scrubbing
2 Years Ago
Alarm tweak WIP
2 Years Ago
Fix demo shots that end on the same frame as an effect getting spawned every frame
2 Years Ago
fixed cream pile blend material metallic and specular levels to match the floor
2 Years Ago
Use a dynamic pool of RenderTextures for video emoji instead of making them ahead of time in the editor for each emoji Handles multiple identical emoji requesting a rendertexture, in this case they will all share the same texture
2 Years Ago
Prefab + directory backups
2 Years Ago
Ice Throne 4K mats
2 Years Ago
Removed importer layer from tool cupboard check mask
2 Years Ago
Switched layer from Imposter to World on EasyRoads3D prefab surfaces (T crossing, X crossing, roundabout)
2 Years Ago
Added missing imposter scripts and billboards for bush_willow_snow_small_a and bush_willow_snow_small_b
2 Years Ago
Merge from main
2 Years Ago
Nuclear missile silo progress Fixed bathroom stall collider
2 Years Ago
Fix for normals
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
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2 Years Ago
merge from xmas_2022
2 Years Ago
Slightly adjusted blend factor on cream pile terrain material Tweaked tiling on gingerbread floor to make repetition less obvious Fixed a small visible gap in the t-junction mesh
2 Years Ago
Disabled saving on gingerbread barricades, xmas dwellings and gingerbread corpses