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126,745 Commits over 4,109 Days - 1.29cph!

2 Years Ago
Can now loot another player's backpack if you're behind them and close enough
2 Years Ago
Test uses terrain maps
2 Years Ago
fixed the world setup stack
2 Years Ago
backpack skinned model and wearable setup
2 Years Ago
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.
2 Years Ago
WIP on some lighting issues
2 Years Ago
Fixed TerrainPlacementMap issues when used on custom maps
2 Years Ago
Change SkinViewer to be a prefab instead of a scene, and load it as a prefab. Change main menu UI to be in screen space camera instead of screen space overlay, and change the video to be on a rendertexture. Allows for a second camera over the top.
2 Years Ago
caldera backup
2 Years Ago
WIP hitbox suport
2 Years Ago
Editing is now locked while a player has a held entity (please don't shoot the mannequin) Player no longer collides with mannequin rotation gizmos UI fixes
2 Years Ago
Rebuild missions HUD to use flexbox and RustText Label optional objectives as optional on the HUD
2 Years Ago
Can now edit all three bones on each finger
2 Years Ago
Can no longer open the mannequin loot while editing is taking place
2 Years Ago
Rebuild the missions UI using flexbox Show bonus rewards on the missions UI as they unlock Fix missions UI not refreshing rewards fully when updating
2 Years Ago
Eliminated the brief snap to incorrect pose when first spawning a mannequin
2 Years Ago
Even simpler setup. Managed to remove the sky dome in the viewer without breaking things.
2 Years Ago
Fixed confusing rendering issues in skin scene. Gave the scene a blank black background
2 Years Ago
Implement a hash check to limit excessive clothing rebuilds, mannequins will now only regenerate their clothing if the clothing actually changes
2 Years Ago
FX profile for skin viewer
2 Years Ago
Stripped down the skinviewer camera to the bare essentials
2 Years Ago
SkinViewer prefab
2 Years Ago
Basic ability added to click an item's icon in the in-game item store to open up a 3D model view of that item with its skin applied. Currently only works for deployables - weapons/clothing coming soon.
2 Years Ago
Item icons Fixed mannequins wearing underwear or enabling censorship cubes if the respective censorship setting was enabled
2 Years Ago
Added a small support rod that appears if both feet on the manequin aren't touching the ground (realism!)
2 Years Ago
Unsaved
2 Years Ago
Default mannequin to T-pose and add a T-Pose option to the animator Mannequin edit will now get cancelled if the player editing gets disabled or leaves range Can no longer rotate the hips
2 Years Ago
Server compile fixes
2 Years Ago
Initial Added normal & large breadboard entities Save IO components when picked up & placed down
2 Years Ago
Refactors Added dances to animation selections Applied a grid texture to the mannequin
2 Years Ago
Naming consistency
2 Years Ago
merge from main
2 Years Ago
Split the missions panel out of the inventory UI into its own prefab
2 Years Ago
Give bonus rewards for optional objecives if they are complete when finishing the mission
2 Years Ago
Merge from main
2 Years Ago
Pool performance issue debugging
2 Years Ago
Remove copy of mission rewards in mission instance protobufs, use the original from the mission SO instead Set up custom editor for mission objective entries Initial setup for supporting bonus rewards for completing optional objectives
2 Years Ago
Updated test scene
2 Years Ago
Updated raytracing controller
2 Years Ago
Updated world-space AO ray generation shader
2 Years Ago
Added raytrace extension to filetypes conf as txt
2 Years Ago
Added closest hit passes to a few shaders
2 Years Ago
Merge from main
2 Years Ago
Make drone deployable lose control when colliding with players
2 Years Ago
Modifying placement method for more efficiency
2 Years Ago
Added a swap option, can now swap your current clothing with a mannequin (refactored part of the locker swap process and made it static so we can reuse it as it seems pretty battletested) Increased the size of the joint gizmos so they're not entirely clipped by the mannequin when wearing bulky clothing Can now modify the neck and head bones
2 Years Ago
Added the ability to open an animation window while editing mannequins, allows player to pick from a list of animations and scrub through them to set a pose Bones can still be manually manipulated after selecting an animation, so the animations can be used as a starting point for further refinement
2 Years Ago
Object spins based on velocity of drag release
2 Years Ago
Mouse rotation
2 Years Ago
Proper saving/loading