reporust_rebootcancel

121,374 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Interior progress
3 Years Ago
Merge from content_reporting
3 Years Ago
update reactive target raise/lower sounds and trigger them from anim events
3 Years Ago
Merge Main -> Caboose
3 Years Ago
nailgun attack is quieter
3 Years Ago
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
3 Years Ago
distant gunshots are more muffled and reverberant
3 Years Ago
Updated and simplified the candle VFX to look better with our current post. (Global)
3 Years Ago
Red rug variant for Caboose. Created tweaked wood material variants specific to the Caboose interior. Prefab backup.
3 Years Ago
Prefab backup Material parameter optimization
3 Years Ago
Caboose dressing/polish temp file backup. Removed curtain backface culling to make them visible from the outside. Added a red albedo variant of the curtain textures.
3 Years Ago
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3 Years Ago
Initial implementation, use `mapsecret` convar to set a "password" for your map file (only affects clients)
3 Years Ago
Fix scientist spawners throwing NREs (SpawnGroup errors)
3 Years Ago
Retriever lods, added Retriever_Owned model for new rig
3 Years Ago
wave update merged into one
3 Years Ago
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3 Years Ago
Integrated arrays into update loop
3 Years Ago
Packed all initial spectra calculations into one / array supported.
3 Years Ago
client/server compile fixes
3 Years Ago
Converting buffers to arrays
3 Years Ago
Prevent equiping armor when right clicking from loot containers
3 Years Ago
Merge from main -> furnace_ui_rework
3 Years Ago
Fix starting in global chat channel when global chat is disabled
3 Years Ago
Only return invalid hits from combatlog (in hardcore for non-admins)
3 Years Ago
Merge from main -> hardcore
3 Years Ago
UV0/UV1 transparency option for Standard/StandardSpecular/StandardClothSpecular/StandardWind/StandardWindSpecular shaders
3 Years Ago
merge from navswitch
3 Years Ago
merge from pets main
3 Years Ago
cherry pick cast fix
3 Years Ago
reapply
3 Years Ago
Merge TrainWorkContinued -> Main
3 Years Ago
Trains now check for available space BEFORE spawning, and try a new position if needed
3 Years Ago
Updated default avatar for media skeletons
3 Years Ago
Updated wagon gibs to the new wagon colours
3 Years Ago
Merge from single_pickup_notice
3 Years Ago
Fix showing item stack counts on items that didn't formerly show stack counts
3 Years Ago
Fixed up gibs for WagonA/WagonB/WagonC
3 Years Ago
Merge from hardcore -> aux2
3 Years Ago
Merge from main -> aux2
3 Years Ago
Disable MLRS for hardcore & modified tag system to support it
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Fixed some unneeded usings
3 Years Ago
Added plaster_d_soft texture to use with tinted materials. Updated tiled plaster cubes 1-3 and added blue plaster variant as (cube_tiled_plaster_07).
3 Years Ago
Fixed missing car icon
3 Years Ago
Added death screen names and icons for modular car deaths, and for snowmobile deaths
3 Years Ago
Fixed case where the final hit on a resource node would calculate the total amount in inventory incorrectly on the item pickup notice
3 Years Ago
Implement changelog ingame in inventory when a gamemode is active
3 Years Ago
Merge from main
3 Years Ago
Added missing train entity in death screen list