121,374 Commits over 4,018 Days - 1.26cph!
Merge from content_reporting
update reactive target raise/lower sounds and trigger them from anim events
nailgun attack is quieter
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
distant gunshots are more muffled and reverberant
Updated and simplified the candle VFX to look better with our current post. (Global)
Red rug variant for Caboose.
Created tweaked wood material variants specific to the Caboose interior.
Prefab backup.
Prefab backup
Material parameter optimization
Caboose dressing/polish temp file backup.
Removed curtain backface culling to make them visible from the outside.
Added a red albedo variant of the curtain textures.
Initial implementation, use `mapsecret` convar to set a "password" for your map file (only affects clients)
Fix scientist spawners throwing NREs (SpawnGroup errors)
Retriever lods, added Retriever_Owned model for new rig
wave update merged into one
Integrated arrays into update loop
Packed all initial spectra calculations into one / array supported.
client/server compile fixes
Converting buffers to arrays
Prevent equiping armor when right clicking from loot containers
Merge from main -> furnace_ui_rework
Fix starting in global chat channel when global chat is disabled
Only return invalid hits from combatlog (in hardcore for non-admins)
Merge from main -> hardcore
UV0/UV1 transparency option for Standard/StandardSpecular/StandardClothSpecular/StandardWind/StandardWindSpecular shaders
Merge TrainWorkContinued -> Main
Trains now check for available space BEFORE spawning, and try a new position if needed
Updated default avatar for media skeletons
Updated wagon gibs to the new wagon colours
Merge from single_pickup_notice
Fix showing item stack counts on items that didn't formerly show stack counts
Fixed up gibs for WagonA/WagonB/WagonC
Merge from hardcore -> aux2
Disable MLRS for hardcore & modified tag system to support it
Merge from modding_prefabs
Fixed some unneeded usings
Added plaster_d_soft texture to use with tinted materials.
Updated tiled plaster cubes 1-3 and added blue plaster variant as (cube_tiled_plaster_07).
Added death screen names and icons for modular car deaths, and for snowmobile deaths
Fixed case where the final hit on a resource node would calculate the total amount in inventory incorrectly on the item pickup notice
Implement changelog ingame in inventory when a gamemode is active
Added missing train entity in death screen list