121,374 Commits over 4,018 Days - 1.26cph!
Ran S2P on all named monuments with prevent building volumes, no monument scene files were changed
Made a new S2P menu option to only update monuuments with the above conditions, commented it out though since this should only be needed once
Merge from improved_monument_proximity_warnings
- Added death screen icons and names for all the new train components.
- Fixed a couple of bugs with train wagon gibs.
Add ingame changelog for gamemodes
Disable drone marketplace
Retriever/Retriever_Owned prefabs
Harness attire art/prefab
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merge from hapis_conversion (multiple bug fixes)
Subtracting brain_refactor - unstable, highly impacting server instability
Disable safe zone hostile note in top right corner
merge from combatlog_improvement
merge from socket_area_fix
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Added harness item mod.
Harness is now required to tame.
Fix NRE for CheckOBBAndEntity()
Fix NRE causing infinite rocket explosions
placeholder harness item, manifest.
Added inital pet inventory/container
merge from scientist barge
WIP on a tool to trim out LOD faces that likely won't be visible
Revert manifest and plugins to match main
Timeline + animation backups
OnPostFill virtual method fix
Spawn some extra train engines if there aren't enough to fill all sidings
Removed jobs renderer system
Move UnwrapBaker to plugins, made it editor only
Fixed MeshLods getting modified by HLOD before they can Init
Spawn one train engine at every siding before moving on to spawning the rest of them randomly. At low spawn populations, there may still not be enough engines to have one per siding
Ensure LODS are removed from the culling system when under the control of a HLOD
Made death screen less transparent (darker)
Make death screen somewhat transparent
Fixed MeshLOD components not getting properly disabled by HLOD
Merge Main -> TrainWorkContinued
Merge TrainWorkContinued -> Main (general bug fixes)
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Merge from hardcore -> aux2
Global network hardcore gamemode
gamemode spawn droptoground