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126,745 Commits over 4,109 Days - 1.29cph!

2 Years Ago
WIP saving/loading
2 Years Ago
Camera positioning fix, rotation reset option
2 Years Ago
soften industrial conveyor sounds a bunch
2 Years Ago
Added basic raytracing controller
2 Years Ago
Proper rotation handles when moving joints
2 Years Ago
Make drone deployable lose control temporarily when getting damaged sometimes Remove protection from drone deployable
2 Years Ago
Fixed screen fill calculation
2 Years Ago
Cherry picked 78206
2 Years Ago
Fixed infinite camera update hook components being added!
2 Years Ago
Fixed camera centering on non-centered assets
2 Years Ago
SkinViewer scene edits
2 Years Ago
Finished the wooden desk prop Added a normal map for wood_panels_b texture
2 Years Ago
Automatically position the camera so the object is centered and filling a specified % of the screen at its maximum dimension
2 Years Ago
Baseline starting shaders and hlsl support for world-space AO
2 Years Ago
Added craggy RT test scene
2 Years Ago
Add a mission ofjective type to have X of an item in your inventory, obtained in any way
2 Years Ago
added d3d12, made primary
2 Years Ago
Add mission objective type for crafting specific item(s)
2 Years Ago
Added some debug info
2 Years Ago
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2 Years Ago
mannequin models and textures #4
2 Years Ago
mannequin models and textures #3
2 Years Ago
mannequin models and textures #2
2 Years Ago
mannequin models and textures #1
2 Years Ago
Starting pass on gizmos for adjusting the pose of the mannequin, feels pretty bad right now but the fundamentals are there
2 Years Ago
Mannequin inventory behaviour now matches player clothing behaviour (can't equip a hazmat suit and other clothing)
2 Years Ago
Make the female version a prefab variant, better model placement
2 Years Ago
Added a female version (separate prefab/deployable)
2 Years Ago
Minimal init for skin viewer, fixed disconnection issue
2 Years Ago
Made mannequin specific head/torso/feet/etc prefabs (identical to defaults for now) Added a Mannequin skin set config to allow for new materials
2 Years Ago
Skin viewer finds the model's true centre and rotation pivots it around that point.
2 Years Ago
SkinViewer scene gets bootstrap setup and inputs. Basic model rotation.
2 Years Ago
Basic SkinViewer scene with lighting etc, based on ModelViewer scene. Added SkinViewer to the scene list for builds.
2 Years Ago
Testing out a player deployed clothing mannequin Currently works as a 7 slot inventory that player can deposit clothing into, spawns a default player model and displays the clothing Also supports showing skins on items
2 Years Ago
Neutral setup for guncam UI
2 Years Ago
Super minor bounce & screen brightness tweak.
2 Years Ago
Remaining widgets for AH gunner's screen
2 Years Ago
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2 Years Ago
Add a mission objective script which requires the player to press a button
2 Years Ago
Dressing progress
2 Years Ago
Wooden desk progress
2 Years Ago
Updated silo prefabs and meshes Added LODs to a few silo pieces
2 Years Ago
Framed poster prefabs
2 Years Ago
Warhead greybox
2 Years Ago
Backup
2 Years Ago
Guncam progress & related files.
2 Years Ago
UI progress
2 Years Ago
Removed a few large but unused shaders from always included list
2 Years Ago
Scene/UI progress & related files
2 Years Ago
Merge from main