121,372 Commits over 4,018 Days - 1.26cph!
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Nerfed The Cove being an OP buildable cave. It is now a rich source of ore. You can still build on the island around it.
Various other buglist fixes.
Added Mastiff, updated other dog models to fit new rig work
Updated marketplace and reclaim terminal locations in compound
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final integration of marketplace/reclaim terminals screen UI
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merge from brainrefactor merge
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merge from brain_refactor
merge from brain refactor
Updated the terminals of the marketplace to only include the screen text since the terminal is already part of the marketplace art
Bandit town - updating terrain to fit the new visuals of marketplace/reclaim terminals
Updated marketplace and reclaim terminal prefabs in Bandit Town, updated Bandit Lighting prefab
Fixed admin UGC browser delete button not working
Added new PreventBuildingMonumentTag, use that instead of a general radius check when determining when to show the "Cannot build this close to..." message
A component with a reference to the MonumentInfo is required as in builds we flatten the hierarchy completely
Scene2Prefab will automatically apply these components to relevant colliders during the S2P process (so we'll need to S2P all the monuments before this change will take effect)
merge from brain refactor
merge fixes
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
Code review: Added divide-by-zero check.
Code review: Save GC with orePlaneRenderers.
Fix bug in ferry pathfinding code
Reverted greybox playground scene
Added avatar overrides to some states in cinematic animation controller
Update CraggyIsland_Nexus to fix NREs on load (had references to old rocks)
Merge from avatar_switcher
Fix images not adjusting their height to remove large gaps after images
Clicking 'read full story' button will now open the Rust blog instead of Steam (as long as the post titles match)
Pull the header image from the Rust blog instead of showing the same image twice at the top
Merge from avatar_switcher
Merge from furnace_ui_rework -> aux2 (kept furnace ui loot panel prefabs)