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121,377 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Merge TrainWorkContinued -> Main
3 Years Ago
A couple of minor edits
3 Years Ago
Fixed Dropbox NRE when right clicking items into it
3 Years Ago
Get hurtTiggerUser once, instead of every tick
3 Years Ago
Fixed client RPC being broke
3 Years Ago
Also allow HUD component toggles
3 Years Ago
Unsaved
3 Years Ago
Allow the Tools tab to be used in Demos
3 Years Ago
Refactored mesh trim settings, adjusted height on gas station to properly remove interior faces
3 Years Ago
Merge from main
3 Years Ago
Hooked everything back up
3 Years Ago
SLM FFT now working properly
3 Years Ago
Fix some wonky nameplate behavior when mixing clans and teams
3 Years Ago
Marge from hardcore -> aux2
3 Years Ago
Accidently included ProjectSettings
3 Years Ago
Merge from hardcore -> aux2
3 Years Ago
Hide mission button in inventory when disabled
3 Years Ago
debugging...
3 Years Ago
Caboose exterior backup + new stringlight mesh files
3 Years Ago
Updated butterfly
3 Years Ago
Updated harness model with collar lods
3 Years Ago
Disable missions for hardcore Only remove scientists from safezones when gamemode disables safe zones
3 Years Ago
Adjusted changelog
3 Years Ago
Custom bool for disabling spawn groups rather than disabling the game object
3 Years Ago
debugging...
3 Years Ago
Leader rank always has all permissions set so don't tell the client otherwise Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
3 Years Ago
Exterior lighting files Light animation WIP
3 Years Ago
Updating FFT to SLM version
3 Years Ago
Made ingame changelog prettier
3 Years Ago
Harness with updated rig + lods
3 Years Ago
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
3 Years Ago
Codegen
3 Years Ago
Resized some textures
3 Years Ago
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3 Years Ago
- Added methods to check all, or individual, train track splines in prefabs for potential tangent issues. - Fixed up the dodgy tangents in four train tunnel prefabs. - Removed the temporary workaround for the broken ones, and some now-unused methods. - Regenerated spline data. - Some formatting. One remaining problem with the updated splines joining up so this can't go on Main just yet.
3 Years Ago
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3 Years Ago
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3 Years Ago
More build fixes
3 Years Ago
Merge from furnace_ui_rework -> aux2
3 Years Ago
Merge from main -> aux2
3 Years Ago
Saving map file in encrypted state
3 Years Ago
Build fix
3 Years Ago
Merge from main -> furnace_ui_rework
3 Years Ago
Merge from harcore -> aux2
3 Years Ago
Update HLOD system to call MeshTrimmer process as part of Scene2Prefab
3 Years Ago
Clean out any extra vertices, saves about 1000 verts/normals/etc
3 Years Ago
Forgot to include the codegen