142,883 Commits over 4,383 Days - 1.36cph!

12 Months Ago
ziggurat S2P
12 Months Ago
Disabled shadow casting on ziggurat skylight spotlights
12 Months Ago
ziggurat scene, decal draw distances overrides to lower values
12 Months Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
12 Months Ago
set wicker and bamboo barrels to craftable
12 Months Ago
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12 Months Ago
set v vineswing anims to anim compression off for improved fidelity
12 Months Ago
update names and turntables
12 Months Ago
Reduced more texture sizes to help perf in jungle monuments
12 Months Ago
removed temple from jungle building skin ui description
12 Months Ago
Reduced ao, ms texture resolution on some jungle props
12 Months Ago
Reduced LOD distances of concrete walkways inside Zigg
12 Months Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
12 Months Ago
merge from jungle_update 120425 so lewis can sort building skin store page
12 Months Ago
store icon
12 Months Ago
jungle building skin
12 Months Ago
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12 Months Ago
Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
1 Year Ago
merge from jungle_dlc_storage_adapters
1 Year Ago
Additional Mesh tweaks mop and bucket
1 Year Ago
merge from Jungle_rifle_token
1 Year Ago
merge from single_wall_shelves_researchable
1 Year Ago
merge from horse_heavyplate_fix
1 Year Ago
missed unsaved item
1 Year Ago
merge from jungle_update
1 Year Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
1 Year Ago
shifted barrel spawn away from recycler in ziggurat S2P
1 Year Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
1 Year Ago
WildlifeHazard visibility culling
1 Year Ago
Fix corrupted file
1 Year Ago
OutbreakScientist Glasses Branding
1 Year Ago
Primitive indexed indirect render implementation for single material
1 Year Ago
Twilight & night settings.
1 Year Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
1 Year Ago
Remove a debug line, simplify DoSplash
1 Year Ago
Possible LiquidWeapon NRE fix
1 Year Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
1 Year Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
1 Year Ago
Merge from jungle_update
1 Year Ago
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1 Year Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
1 Year Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
1 Year Ago
Vine swinging tree and stump are now poolable
1 Year Ago
Merge from main
1 Year Ago
Fixed keycards still showing as green for the local player in third person
1 Year Ago
merge from main
1 Year Ago
Fixed batteries incorrect charge left time
1 Year Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
1 Year Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
1 Year Ago
Equal, do not subscribing to delegate. Reduces some allocations.