248,547 Commits over 3,928 Days - 2.64cph!
GameObjectNode does TreeNode.HasChildren, resolves Facepunch/sbox-issues#7167
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL
SendRateMin/SendRateMax tweaks
Tweak default encryption settings
Tweak delta snapshot send mode
This should have same treatment as SteamLobbySocket to be thread safe
Updated knights armour set LODs and icons
Updated Game Manifest
Updated Skin List
Updated Single Medieval Metal Door Item Prefab
Setup the Icon for Single Medieval Metal Door
Mossy variations of wood trims and logwood for jungle floors
Fix default menutip icon to the correct info icon.
Buildfix: Disable ProfileBinViewer if we're not in Server mode
Tests: switched to Client in editor
Update: ProfileBinViewer now shows thread summary
Tests: opened a snapshot from editor
Fix Shaders-Build.bat actually rebuilding all
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
more weapon camera clipping fixes
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover
Have them crouch and sneak instead if the cover they want to go to is very close
Start using EditorUtility.CompileShader
Error instead of warning, docs
Fix loop
Merge from ai_wolf_iteration (significant optimization)
Fixed battering ram parenting trigger warnings
main -> 4ShotMiniCrossbow
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door
Imported Single Medieval Metal Door GIBS
Updated Game Manifest
Texture updates
Adding another female head seed
Make scientists look towards where they "think" the player is, not where the player actually is
Make scientist not be able to shoot when they are sprinting
Shields 4k textures and materials for paddy
Setup population convar and fix error.
Increase snake trigger radius.
Added snake spawn population.
Updated world spawns.
Move snake files.
Manifest.
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Format these shader compile errors better so they don't start with a newline, so we can see them in our console
Take CancellationTokens, do mat_reloadshaders automatically after a successful compile
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
Increase client side trigger radius so snakes turn towards players earlier
Refactor output so we can deduplicate outputs from multiple combos
Merge from main, resolve conflicts.
Merge from main, resolve conflicts.
Cherrypick era convar after merge
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
merge from main -> primitive_gm