141,160 Commits over 4,352 Days - 1.35cph!

2 Days Ago
Merge from main
2 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
2 Days Ago
structures folder ok
2 Days Ago
Merge from light_toggle_icon_fix
2 Days Ago
Fix light state not appearing on icon
2 Days Ago
Teleport boat fix
Rin
2 Days Ago
merge from armored_ladder_hatch
3 Days Ago
Merge from terrain_renderer
3 Days Ago
Codegen
3 Days Ago
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3 Days Ago
Make terrain ConVar developer only
3 Days Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
3 Days Ago
Various spinner fixes
3 Days Ago
Spinner fixes
3 Days Ago
Merge from terrain_renderer
3 Days Ago
Merge from main
3 Days Ago
Bring back terrain margins for collision with geoclip terrain
3 Days Ago
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Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
3 Days Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
3 Days Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
3 Days Ago
Add achievements for reaching the floating city
3 Days Ago
merge from main/armored_ladder_hatch_sounds
3 Days Ago
merge from main/Armored_ladder_hatch
3 Days Ago
Add steam stat for looting containers in deepsea & mainland.
3 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
3 Days Ago
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3 Days Ago
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3 Days Ago
apartment rugs update
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
CodeGen after merge
3 Days Ago
merge from overfishing
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
add !disabled check for overfishing toast message, saves an RPC
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
3 Days Ago
Add mortar3 (cannon based mortar)
3 Days Ago
Add to manifest
3 Days Ago
add convar for wheel budgeted work queue ms
3 Days Ago
fix particle playing out of water, fix guide size
3 Days Ago
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Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
3 Days Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
3 Days Ago
merge from main
3 Days Ago
merge from overfishing