143,763 Commits over 4,413 Days - 1.36cph!

Yesterday
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Yesterday
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
Yesterday
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS Existing code was using non-volatile read of long, but I don't think it's safe Tests: ran perf tests
Yesterday
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
Yesterday
Bugfix: fix extreme spillage in high-contention perf test Turns out I needed to do an extra spin, whoops Tests: ran unit and perf tests
Yesterday
server_browser_update_2 -> main
Yesterday
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
Yesterday
Merge: from pool_mt
Yesterday
Merge: from pool_mt
2 Days Ago
Update(tests): add 4, 8, 16, 32 task scenarios (previously was just 32) for pool perf tests Tests: ran perf tests
2 Days Ago
Update(tests): expand AllocDeallocMTShortLived to optionally simulate busywork We're never going to be just slamming the pool(or if we do - we shouldn't as that's overhead). This makes the test closer to real world. Tests: ran perf test
2 Days Ago
main -> server_browser_update_2
2 Days Ago
Fixed a shadow caching OOB exception when there are no lights in the scene
2 Days Ago
merge from horse_rpc_fix
2 Days Ago
Clean(tests): consolidate pool create-spilled code into Utils.MeasureAndPrint Tests: ran perf tests
2 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
2 Days Ago
Update: fuzzy version of pool with CircularBuffer Fastest so far, but has a tendency to spill/allocate in during very high contention AllocDeallocST - Avg: 0.63ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 2.79ms, Created: 144(0.45%) Spilled: 169(0.53%) AllocDeallocMTLongLived - Avg: 2.94ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.26ms, Created: 0 Spilled: 0 Tests: ran unit and perf tests
2 Days Ago
Satellite list tidyup
2 Days Ago
Lock trajectory button styling, setup.
2 Days Ago
Cherrypick from pool_mt/circularbuffer - test improvements
2 Days Ago
Update(tests): gather and output more data about the test - track created and spilled (matters for next pool version) - more profiler markers Tests: ran perf tests
2 Days Ago
Add thruster button prefab. Restyle thruster button.
2 Days Ago
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2 Days Ago
bowless crossbow world model anims edited
2 Days Ago
merge from f1tools_demo_fix
2 Days Ago
Use static list ticked through ServerMgr for npc networking instead of unity update
2 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
2 Days Ago
Fixed F1 menu tools tab not showing in demos
2 Days Ago
Merge from main
2 Days Ago
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
2 Days Ago
Tidy up thruster panel.
2 Days Ago
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
2 Days Ago
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
2 Days Ago
Use static list ticked through ServerMgr for navmesh agents instead of unity update
2 Days Ago
reset electric furnace emissive texture and 3.1 value to original
2 Days Ago
Merge: from pool_mt
2 Days Ago
Update(tests): add a couple more perf tests - AllocDeallocMT -> AllocDeallocMTLongLived (biases Get, then Free operations), Avg: 3.56901ms - AllocDeallocMTShortLived - fetches and returns to pool immediately (to evenly spread pressure), Avg: 3.01974ms - AllocDeallocMPSC - simulates multiple-producers-single-consumer (emulates network write thread under jobs 2) Avg: 12.20773ms All cases - 32 tasks doing 1k allocs Tests: ran perf tests
2 Days Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
2 Days Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
2 Days Ago
merge from store_nre_fix2
2 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Mortar animator blend values updated
2 Days Ago
Better logging on RustTestFixture::SpawnEntity
2 Days Ago
Merge from parent (needs codegen)
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago