125,750 Commits over 4,171 Days - 1.26cph!

Today
Merge from parent
Today
Merge from main
Today
merge from main
Today
Spawns
Today
Ground spawns.
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
Today
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
Today
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Today
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Yesterday
progress on guide mesh rendering improvements
Yesterday
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
Yesterday
water shader data fixes Fixes water on sp_a3_03 looking wrong, but not completely EnvMap support for expensive water Updated some map icons that had ugly water Increase hardcoded max update rate to 150 Fix `kickid` by SteamID64 not working on dedicated servers Minor cleanups Prevent crashes in engine tracing code Fixed render.SetShadowsDisabled calling the wrong function Improve handing of BSP model names for clientside entities Tries to set the model index so tracing code can work
Yesterday
Fix color picker events, upgrade components to look more rust-y
Yesterday
Walkway LOD/COL progress
Yesterday
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
Yesterday
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
Yesterday
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
Yesterday
UI pages cache their scroll rect components and disable them when invisible
Yesterday
Musical instrument and bow updates for entity, hold types and anims
Yesterday
merge from main
Yesterday
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
Yesterday
More dirt on food market containers. Alpha added to hanging fish material.
Yesterday
Removed the blue cast from the clovers on our old grass splat texture.
Yesterday
Ground spawn improvements.
Yesterday
merge from skeleton_bonename_fix
Yesterday
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
Yesterday
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Yesterday
naval_update -> scientist_boat_ai
Yesterday
Fixed problematic range mapping
Yesterday
merge strip_ghostship_renderbatch to naval_update
Yesterday
Strip renderer batch components from ghost ships
Yesterday
Adding vendor NPCs and recycler, etc. to floating city level
Yesterday
missing localize on rcmenu
Yesterday
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
Yesterday
ignore obstacle logic running when the desired pedal is meant to be around 0
Yesterday
color tweak on floating_walkways_surfaces_a mat
Yesterday
Force a reverse of at least x seconds
Yesterday
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
Yesterday
merge from drone_storage_slot