141,094 Commits over 4,352 Days - 1.35cph!

Today
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
Today
merge from automated_testing
Today
Updated all the convarscope calls in tests to use the new notation
Today
Simplified ConVarScope calls
Today
Merge from main
Today
paintable signs added to kiosks
Today
▄ ▌▍▅▍▊ ▇▌▇▄ ▆▉▉▇▌▆▊▆▋▉█▇▄▌▍▍▇▇
Today
▉ ▉▆▍ ▉▌▍▇▆▋▉▋ ▌▋▅▊▆▊▋▆▆ ▅▌ █▌ ▇▉▋▆▉▄ ▅▄▌▉▆█▋▄▄▊ █▇ ▆▄▇▌▇█▉▍ ▇▄█▋█▋▋
Today
kiosk signs paintable
Yesterday
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
Yesterday
Merge from Main
Yesterday
pinched hatch inwards on triangle frame to stop clipping in some instances.
Yesterday
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
Yesterday
Removed obsolete test on TestSolarPanel Test list
Yesterday
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
Yesterday
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
Yesterday
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
Yesterday
removing art folder that should not ship with game
Yesterday
textures/generic/ folder ok
Yesterday
And RidableHorse ofc
Yesterday
Some style tweaks on loadouts and copy pastes tabs
Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does
Yesterday
Added an extra hash set when calculating the seed for picking hair colour In some hair cases this was resulting in hair that would only allow certain colours in the variations colour array
Yesterday
merge from skinviewer_easter
Yesterday
Updated bunny costume skinviewer BC settings
Yesterday
material order fix.
Yesterday
Compile fix
Yesterday
Adding a test step
Yesterday
merging medical syringe updates from refresh branch
Yesterday
kind of hacky BC fix to allow scaling BC without breaking the positions of chains - adjusts LengthModifier by inverse of minimum lossyScale to simulate larger in WS to cancel out the incorrect scale when adjusting transforms in LS with bonestates - need a more legitimate fix for VMs as I hadn't realised how much scale was effecting it
Yesterday
Merge from main
Yesterday
fixed material order on lod3
Yesterday
Merge from voice_delay_fix
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Possible solution to voice latency that occurs after long playtimes Add voice.bufferResetThreshold convar, takes a value in seconds. If the stored amount of voice data is greater than this duration then we skip most of the stored voice data to catch up Defaulting to 3.5s, can be 0-5s (the max amount of data we store) If it's set to 0 disable this fix entirely Print a client log when this happens, would like to know if it works
Yesterday
Remerge of 147094 - Merge: from projectileweaponmod_allocs
Yesterday
Merge: from projectileweaponmod_allocs - Optim: removed allocations related to ProjectileWeaponMod.Sum/Mult/Min/Max/Avg and their callers Tests: used a modded AK to kill a scientist
Yesterday
merge from new_console-ui
Yesterday
Clean: ProjectileWeaponMod.Mult - use 1 as hardcoded default value They've been manually specified as 1 everywhere, seems a bit redundant Tests: compiles
Yesterday
Fixed TAB not taking the first option in the console
Yesterday
Merge from light_toggle_radial_bind_workaround
Yesterday
Optim: cache all selectors that are used in mod value aggregations Tests: got shot by a scientist. killed them with a fully modded ak
Yesterday
merge from useplayerupdatejobs3
Yesterday
▅▋█▆▊▌ ▆▆▇▅ █▌▌█▇▊ ▇▍▄█▋ █▄▅▉ ▅█▄▉▄▇▆▇ ▆▆ ██▅▄▋ ▉▊ ▋▍▇ ▍▅▇▅
Yesterday
Ensure last grounded position in parallel checks is written immediately before rewriting in air state - all new consistency tests pass now
Yesterday
Bunny suit skin viewer update
Yesterday
Add achievement grant for hackable crates, add it for ghost ship crates.
Yesterday
Add achievement stat tracking for consumables, add it to coconuts.