135,807 Commits over 4,293 Days - 1.32cph!

Yesterday
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
Yesterday
Generated the double pt boat turret icon
Yesterday
Updating cannon model with separated fuse
Yesterday
Added zooming in the item list menu (ctrl + scroll wheel)
Yesterday
- Revert M249 icon - Add single turret icon
Yesterday
artist pack description update
Yesterday
icon_generator_animation_support
Yesterday
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
Yesterday
UZI Blockout Update
Yesterday
renamed scrap frames to shutter frames in name and description json
Yesterday
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
Yesterday
Merge from artist_pack_dlc
Yesterday
Paintball gun viewmodel change somehow missed commit
Yesterday
Fixed naval scientist suit missing name
Yesterday
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
Yesterday
Unlit bulb mesh cull distance from 100 to 20.
Yesterday
added material to baked paintball mesh and added to lodgroup
Yesterday
Merge from parent
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
force_update_trigger_bypass -> main
Yesterday
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
Yesterday
Better glass
Yesterday
Adjusted the lightbulb material.
Yesterday
Frame lighting
Yesterday
force_update_trigger_bypass -> main
Yesterday
Dont need extra force update check
Yesterday
merge from steaminventory_scroll_fix
Yesterday
Attempt at fixing the steam inventory menu only showing one line when open for the first time
Yesterday
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
Yesterday
Removing unecessary step from Jenkinsfile that was used for debugging purposes
Yesterday
merge from testrunner_window
Yesterday
Minor button tweaks
Yesterday
Compile fixes
Yesterday
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Yesterday
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
Yesterday
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
Yesterday
Adjusted safezone params to be max depth
Yesterday
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
Yesterday
Compile fix
Yesterday
merge from main
Yesterday
Slightly delay BakeDragAngles on init
Yesterday
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
Yesterday
merge from main
Yesterday
merge from naval_update
Yesterday
Better check for helicopter smuggling when crossing to the deep sea
Yesterday
merge from main
Yesterday
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
Yesterday
merge from main
Yesterday
frameless canvases - moved tape outwards to improve tiling