140,983 Commits over 4,352 Days - 1.35cph!

4 Hours Ago
Removed Old Small Kitchen Cabinet Blockout Models and Folders
4 Hours Ago
Merge from monument_notification_sounds
4 Hours Ago
Clean: simplify ProjectileWeaponMod code - get rid of 0 as default arg - mini bugfix: hook up bypassModToggles in one of Sum overloads - added non-GC mul and sum, but not plugged in yet Tests: compiles
4 Hours Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
5 Hours Ago
Adjusted I/O back to where it was previously before downscaling
5 Hours Ago
3p medical syringe anim updates to match new viewmodel anims
5 Hours Ago
Fix Outline Bunny suit WM mesh and prefab
5 Hours Ago
medical syringe wounded animation update + audio event check
5 Hours Ago
Merge from main
6 Hours Ago
merge from new_console-ui
6 Hours Ago
merge from main
6 Hours Ago
Fixed recents items/vehicles acting weird, switched to a list
6 Hours Ago
merge rust_relay_server -> main
6 Hours Ago
merge main -> rust_relay_server
6 Hours Ago
move away from wss (it allocates)
6 Hours Ago
Fixed audio ugc button not resetting on close
6 Hours Ago
Copying a row also copies the label, when relevant
Today
Removed Owner Steam ID from admin panel, show team id instead
Today
Fixed steam DLC price text layout issues
Today
water wheel WB 1
Today
console.erroroverlay 0 closes the error overlay
Today
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
Today
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
Today
merge from save283 - Staging wipe
Today
Merge from terrain_renderer
Today
Add min radius for terrain culling
Today
merge from main
Today
Improve culling shadow bounds check accuracy and performance
Rin
Today
Network++ Save++ persistance++
Today
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
Today
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
Today
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
Today
Merge from terrain_renderer
Today
Remove unneeded map sample when culling terrain Remove terrain test scene
Today
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
Today
Merge from main
Today
Clamp uv for min/max height sampling
Today
Fix prefab id
Today
Updated armoured hatch anims to prevent wall clipping
Today
Fix new scientists not playing movement animation in demos after the demo was paused
Today
Update manifest
Today
Create new version of the mortar prefab based on ballista
Today
Possible Client_OnCassetteInserted NRE while spectating fix
Today
merge from main
Today
Rename mortar.entity -> mortar2.entity
Today
Rename MortarEntity.cs -> MortarEntityOld.cs
Today
Fix HasFlags()
Today
Codegen
Today
Fix GetActiveItem() after merge
Today
merge from mortar -> mortar_prototype