132,406 Commits over 4,232 Days - 1.30cph!

6 Hours Ago
subtracting 137641 - got errors on play
Today
Merge from naval_update
Today
Spotlight to prefab.
Today
Fixed deep sea exit portal compass marker going crazy when entering the portal
Today
Added an option to the TMP depth offset shader materials for applying scene lighting
Today
Codegen
Today
balloon skinviewer 3d model and prefab
Today
Various PT boat related.
Today
Merge from boat_deployables_rotation_snap_improvements
Today
Merge from wheel_fixes_wip
Fix waiting for reload bugs
Today
added wallpaper icons
Today
enabled tintbytimeofday on balloons
Today
Changes on the trigger emitter script and change on casino area emitters
Today
merge from main
Today
Sunglasses Blocky reposed
Today
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
Today
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
Today
Reduced boat building UI scale
Today
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
Today
merge from deep_sea
Today
merge from deep_sea
Today
BallistaGun cleanup
Today
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
Optmizied remaining improvised walkway colliders
Today
merge from deep_sea
Today
Removed all the wallpaper sockets from boat building blocks
Today
merge from naval_update
Today
auth_radius and deauth_radius commands work with player boats
Optimized improvised walkway colliders
Today
radtown crates birthday balloons setup
Today
Setup Smoke Grenade and Supply Signal Remake Folders Added Smoke Grenade and Supply Signal Remake Textures, Viewmodel, Worldmodel Setup Smoke Grenade and Supply Signal Remake Materials
Today
Send update immediately for cooldown.
Today
wip wheel fixes
Today
updated skins list
Today
merge from main
Today
merge from main
Today
Updating small engine rig with combined mesh
Today
edited lr300 space vm anims and exported 3p reload/deploy anims and linked to new lr300 holdtype controller
Today
updating single 50cal clips and emtpy ammo pose
Today
Update attack animations on front 50cal
Today
expanded floating cities shore vectors
Today
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Today
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
Today
Merge from parent
Today
Replace range_terrain_mound_a (negative scale) with range_terrain_mound_b and adjust position.
Today
* Fix lights at monuments always visually on * Fix levers not animating properly
Today
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
Today
Add a check for cannon update parameters errors if the playable graph isn't ready.