139,607 Commits over 4,352 Days - 1.34cph!

2 Days Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
2 Days Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
2 Days Ago
Merge from main
2 Days Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
2 Days Ago
Fix set path earlying out incorrectly when called from SetDestination
2 Days Ago
Use cleaner getter for agent
2 Days Ago
Fix path follower ticking twice per frame in editor
2 Days Ago
hab altimeter worldmodel lods, materials and textures
2 Days Ago
edited motor/pedal bikes ik hand/feet positions
2 Days Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
2 Days Ago
set up salvaged axe skinnable and tested on workshop
2 Days Ago
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Updating mortar biped rig
2 Days Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
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progress on vpaint, facade set dressing
2 Days Ago
Added Salvaged Axe Workshop Source OBJ
2 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
2 Days Ago
Prevent path leaking when agent is destroyed
2 Days Ago
merge main -> rust_server_relay
2 Days Ago
Update: more research - looks like we do need our own task type Tests: uni tests
2 Days Ago
Compile fix
2 Days Ago
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2 Days Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
2 Days Ago
Merge from cargo_player_boats
2 Days Ago
Merge from main
2 Days Ago
Fix convar behaviour
2 Days Ago
Rapido underwear fix attempt
2 Days Ago
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Add TriggerDestroyPlayerBoats.Activer servervar.
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2 Days Ago
Fixed tank top model clipping with swimsuit
2 Days Ago
merge from shield_idle_collider
2 Days Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
2 Days Ago
Fix the wooden and reinforced shield colliders not working at all
2 Days Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
2 Days Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
2 Days Ago
Merge from main
2 Days Ago
Fix metal shield new collider exclude layers
2 Days Ago
fixed skeleton issues in all cocoknight prefabs
2 Days Ago
armoured hatch and triangle hatch building guide mesh
2 Days Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
2 Days Ago
Updated eye controller fudge rotations to account for eyetransform changes
2 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
2 Days Ago
Krieg backpack skin fix
2 Days Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
2 Days Ago
merge from weapon_refresh_salvaged_axe