133,620 Commits over 4,262 Days - 1.31cph!

Yesterday
Hide pants repose
Yesterday
merge from obb_test
Yesterday
removed 3D gaussian blur entirely, it was too slow
Yesterday
split censoring XYZ segment counts and convarred, defaulting to (4,5,4)
Yesterday
Fixed steam inventory modal unable to send coroutines during their init
Yesterday
Fix issue causing low ammo indicator to be always on
Yesterday
Only scroll when the item is not 100% visible Some safety checks
Yesterday
merge from indirect_instancing (for real this time)
Yesterday
merge from indirect_instancing
Yesterday
local-region OBB pointcloud fitting
Yesterday
Some bug fixes, reset scroll pos after closing the skin modal NRE fixes
Yesterday
Update: differentiate SpawnPosOverride and Density errors Noticed a bug that can cause random prefab picking starvation (we don't return prefabs if instantiating a prefab fails), will fix in a separate CL to confirm via debug maps Tests: ran dump_map junkpiles 1000 on 4.5k procgen
Yesterday
slight cleanup, disabling blur for now
Yesterday
Adding extra unitybuild args that were missing on OSX builds
Yesterday
Yesterday
Update: refactor SpawnPopulationBase to work with ISpawnHandler - got rid of SimulateSubFill, consolidated logic - changed dump_map default simulation count to 100 (to avoid iteration explosion) - added more fail reasons This both reduces code duplication and makes sure we run exactly the same SubFill logic when simulating to generate debug maps Tests: ran it on 4.5k procgen with dump_map junkpiles 1000 - found why they don't spawn
Yesterday
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
Yesterday
* Moved fallback bounds transformation to a job * Removed old fallback culling code
Yesterday
Layout tweaks
Yesterday
Moved gallery images to CoverImage Fixed scroll view paddings for items with more than 5 images Clicking a gallery button scrolls to center the clicked element
Yesterday
Cleanup: Remove old MotionList code
Yesterday
* Fixed objects in fallback renderer not updating correctly when in motion. * Added profiler markers for draw call submission of instanced and fallback renderers. * Fixed streaming_use_mesh_uv_distribution_metrics not actually doing anything.
Yesterday
support for movement sounds on pt boat turrets
Yesterday
Fixed weekly items modal not showing "This item can't be broken down" Cleanup
Yesterday
Parachute backpack/canopy/gibs reposed
Yesterday
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Yesterday
merge from main
Yesterday
merge from console_autocompletion_contains
Yesterday
Changed the console autocompletion from StartsWith to Contains
Yesterday
Steam inventory modals fixes following the gallery changes
Yesterday
Remove SimpleFloatingEntity and associated prefabs, they were never used
Yesterday
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Yesterday
Fix new Lua error with spawnmenu again * Why was it "HangOpen" and not "SetHangOpen" for spawnmenu.. Probably fixed floating addons on Linux Minor cleanups
Yesterday
Ghost sheet and Dracula outfit repose
2 Days Ago
Fixed pool leak in BuildingBlock::DrawHighlight
2 Days Ago
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
2 Days Ago
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
2 Days Ago
merge from birthday2025 -> main
2 Days Ago
merge from fix_balloon_error_log -> birthday2025(main)
2 Days Ago
merge from fix_balloon_lock -> birthday2025(main)
2 Days Ago
First pass of gallery view for limited items with more than one image
2 Days Ago
updated manifest
2 Days Ago
network_profiler -> main
2 Days Ago
Compile fix (random include statement)
2 Days Ago
network_profiler -> main
2 Days Ago
Fixed inaccurate log
2 Days Ago
- Unity editor check and compile fixes on CLIENT/SERVER
2 Days Ago
merge from fix_texture_compression_npot -> main
2 Days Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
2 Days Ago
Cherrypick 139365 "Space LR skin viewer polish"