142,682 Commits over 4,383 Days - 1.36cph!

4 Hours Ago
Merge from viewmodel_early_disable_fix
4 Hours Ago
Move viewmodel clear config file
4 Hours Ago
merged main -> rust_relay_server
4 Hours Ago
vendingmachine_ui_refresh -> main
4 Hours Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
4 Hours Ago
Fix the weird input font
4 Hours Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
4 Hours Ago
Fixed passed/failed filter text width
4 Hours Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
5 Hours Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
5 Hours Ago
Merge from viewmodel_early_disable_fix
5 Hours Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
5 Hours Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
5 Hours Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
5 Hours Ago
vendingmachine_ui_refresh -> main
5 Hours Ago
Missed file
5 Hours Ago
Fix 100 issues with the search bar in the sell order creator
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
encryption changes
5 Hours Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
5 Hours Ago
merge from main
6 Hours Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
6 Hours Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
6 Hours Ago
Added a test prefab for the LOD Baker tool
6 Hours Ago
update manifest
6 Hours Ago
added defensive upgrade icon
6 Hours Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
Today
defensive upgrade textures
Today
post-merge compile fix
Today
merge from custom_item_fixes
Today
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
Today
merge from main
Today
merge from dragbyangle_rebalance2
Today
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
Today
Update: codegen Tests: none
Today
Bugfix: fix invalid index assigned to a projectile on projectile removal from cache Copy paste mistake, happy we got unit tests Tests: ran ProjectileTests.TestConsistency - it passes
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
Today
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
Today
Merge: from main
Today
Clean: consolidate player-related state cache growth to AddToPlayerCache Tests: compiles
Today
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Today
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Today
Clean: make the code clearer around maintianing packed order Using better names for vars, easier to understand ifs and a safety assert Tests: compiles
Today
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
Today
Merge from workbench_upgrades
Today
Merge from main
Today
actually tick the save
Today
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
Today
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
Today
merge from main