135,321 Commits over 4,293 Days - 1.31cph!

Today
Update: OcclusionGroupTests now check if 2nd player in a test only references itself in the group Tests: ran unit tests
Today
Salvaged cleaver animation blend adjustments
Today
Added gibs for stone component box
Today
Clean: extract a bit of code to handle initialization Tests: ran all unit tests
Merge from naval_update
Merge from main
- Don't process which missions are available for a player if they have an active mission, or if they are talking to an NPC to complete a mission - Request a missions update if the deep sea opens/closes whilst our map is open, not only when the deep sea opens - Other minor fixes
Today
Update: rewrite OcclusiongGroups logic to be simpler - updated unit tests with new expectations Each player now has their own occlusion group that they modify as they navigate network grid. OcclusionGroups are driven by network subscription logic. Got couple TODOs and couple unit tests to add, then done Tests: ran unit tests, all passed
Today
S2P islands for ai zones
Today
Day extension for march.
Today
Revert TOD change for branch placement.
Today
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
junkpile_ladder_clip_fix -> main
junkpile_ladder_clip_fix -> main
Today
merge from main
Today
merge from automatedtesting
Today
merge from main
Today
merge from main
Today
Updating last of the gesture anims to v4 rig
Today
Easel placement setups for scrap and lightup frames
Today
Remove sockets from XL and XXL for easel, comically large and unbalanced
Today
stone, wood panel title and description updated
Today
scrap box panel title and description updated, ran manifest, loca and icon manifest
Today
food, meds, metal box panel title and description updated
Today
armor box, comps box, explosive box panel title and description updated
Today
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
Today
updated icons for ammo, comps, stone boxes
Today
ore box naming fix
Today
ammo box naming fix part 2
Today
ammo box naming fix part 1
ptboat_turret_safezone -> main
Don't allow AI or players to shoot mounted weapons when in safe zones
Today
meds box ran manifest, localization and icon manifest
Today
food matrix prefab tweak
Today
meds box item, icon, prefabs. matrix models, setup
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
tryfind_matchiongdeployables_fix -> main
Hardening incase traced ent is null (when finding matching deployables)
Today
Paintball Gun - hopper shader tests
Today
merge from naval_update
Today
Prevent crossing if the vehicle has a non whitelisted vehicles parented
Today
merge from naval_update/deep_sea
boatai_balance_changes -> main
Today
changes on crickets ambience values and storm ambience audio volume
main -> boatai_balance_changes
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
Today
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travelling_vendor_vis_fix -> main
Today
meds box folder struct b
Today
meds box folder struct a