141,060 Commits over 4,352 Days - 1.35cph!

Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
Today
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
Today
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Added 3p horseback turning anims and hooked up in player animator
Today
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Bowless Crossbow - updated model orientation, fixed screw, WIP textures
Today
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Apartment complex b / wrapped up LOD0 geo and rooftops
Today
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Today
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
Today
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
Today
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
Today
merge from automated_testing
Today
Updated all the convarscope calls in tests to use the new notation
Today
Simplified ConVarScope calls
Today
Merge from main
Today
paintable signs added to kiosks
Today
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Today
kiosk signs paintable
Today
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
Today
Merge from Main
Today
pinched hatch inwards on triangle frame to stop clipping in some instances.
Today
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
Today
Removed obsolete test on TestSolarPanel Test list
Today
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
Today
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
Today
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
Today
removing art folder that should not ship with game
Today
textures/generic/ folder ok
Today
And RidableHorse ofc
Today
Some style tweaks on loadouts and copy pastes tabs
Merge from chainsaw_hotspot_gathering
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does
Today
Added an extra hash set when calculating the seed for picking hair colour In some hair cases this was resulting in hair that would only allow certain colours in the variations colour array
Today
merge from skinviewer_easter
Today
Updated bunny costume skinviewer BC settings
Today
material order fix.
Today
Compile fix
Today
Adding a test step
Today
merging medical syringe updates from refresh branch
Today
kind of hacky BC fix to allow scaling BC without breaking the positions of chains - adjusts LengthModifier by inverse of minimum lossyScale to simulate larger in WS to cancel out the incorrect scale when adjusting transforms in LS with bonestates - need a more legitimate fix for VMs as I hadn't realised how much scale was effecting it
Merge from main
Today
fixed material order on lod3
Today
Merge from voice_delay_fix