202,538 Commits over 4,171 Days - 2.02cph!

4 Hours Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
4 Hours Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
4 Hours Ago
gunshot_network_range_improvements -> main
5 Hours Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
5 Hours Ago
fix for double audio trigger bug
5 Hours Ago
Ensure the AK variants have the same sound range as the base ak
5 Hours Ago
logs
5 Hours Ago
Floating city scene cleanup Medical bay progress
6 Hours Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
6 Hours Ago
Floating walkways set dressing WIP
6 Hours Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
Today
moved mannequin body part prefabs to their own folder so theyre easier to find
Today
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Today
Baseline
Today
Merge from main
Today
Staging wipe network++ save++
Today
added CoACD package locally to allow modification
Today
Merge from main
Today
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Today
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
Today
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
Today
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
Today
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
Today
Instanced terrain cell renderer setup
Today
tweaks to torso and hand so there's less clipping on some clothing items
Today
Re-prefabbed floating walkways for set dressing pass
Today
pulled mannequin's wooden leg down so it's same height as the foot
Today
merge from fix_jackhammer
Today
merge from gesturebind_log_fix
Today
merge from admin_invis_misc_fixes
Today
merge from scene_warmup_fixes
Today
merge from cargorange
Today
merge from spas12_vm_ironsights
Today
merge from Attackheli_Buildvolume
Today
merge fix_invoke_handler_errors to main
Today
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
head_lookdown_debug -> main
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
Today
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
Today
merge fix_hp_post_restart to main
Today
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
Today
merge from decor_lighting_dlc
Today
Removed light occludee on chandelier main point light as its dynamic
Today
merge from crafting_search_improvements
Today
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
Today
Fixed string lights not returning the full amount of item used when picked up
Today
merge from deep_sea/portals -> deep_sea
Today
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
Today
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2