131,766 Commits over 4,232 Days - 1.30cph!

Yesterday
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
Yesterday
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
Yesterday
subtract 137213
Yesterday
Paintball Gun - update model and bake with fixes
Yesterday
Minor fix on heavy scientist hand
Yesterday
added creak audio stings to the PTBoat ambience
Yesterday
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
Yesterday
Bunny Ears repose
Yesterday
Disabled wind on tarp_static_blue material
Yesterday
Nomad Suit repose/lods
Yesterday
Tiger mask repose
Yesterday
DragonMask repose
Yesterday
added an icon to boat ladder
Yesterday
Oxmask repose
Yesterday
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Yesterday
Merge from largevehicle_groundwatch
Yesterday
Merge from parent
2 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
2 Days Ago
Remove leftover debug message from ElectricWindmill
2 Days Ago
Remove leftover debug message from ElectricWindmill
2 Days Ago
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2 Days Ago
merge from main/naval_update/boat_plank_sounds
2 Days Ago
merge from main/naval_update/boat_wheel_sounds
2 Days Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
2 Days Ago
Triangle fan cells wip
2 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
2 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
Compile fixes
2 Days Ago
Added "Super Chiby" font for balloons, fix references on prefabs
2 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
2 Days Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
2 Days Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
2 Days Ago
Fixed Lua error with "" for rope material Fix nullptr crashes (on game exit?) to do with HTML panels (CEF) Make Zombine use zombie blood color Resistance mines target Xen Aliens from HL1 Make Resistance Mine have proper name in killfeed Add missing attachments to Combine APC model So the player's view is not in the ground if they somehow got into the APC prop_vehicle_apc code tweaks * You can now actually exit the APC if you got into a non locked one * Non locked APC now starts the engine when entry animation ends * Do not play locked sound for non locked APC
2 Days Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
2 Days Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
2 Days Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
2 Days Ago
CodeGen
2 Days Ago
Merge from main
3 Days Ago
fuzz tweaks
3 Days Ago
Bandana repose
3 Days Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
3 Days Ago
lumberjack hoodie prefab update
3 Days Ago
Heavy Scientist repose/lods
3 Days Ago
audio changes on the double and single 50cal turrets
3 Days Ago
Add digital ammo counter
3 Days Ago
handmade sight refresh LOD 0 and LODs
3 Days Ago
Rabbit mask repose