125,567 Commits over 4,171 Days - 1.25cph!

Yesterday
Merge from sails
Yesterday
merge ghostship_bug_fixes to naval_update
Yesterday
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
Yesterday
Compile fixes
Yesterday
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
Yesterday
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
Yesterday
naval_update -> scientist_boat_ai
Yesterday
Add another pref for disabling the companion server
Yesterday
Lower yaw/pitch clamps on the cannon
Yesterday
Fix Radtown sign by manually disabling mipmap streaming.
Yesterday
merge from main
Yesterday
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
Yesterday
Properly fix brightness flicker by using a GlobalKeyword instead of a string
Yesterday
merge from naval_update/deep_sea
Yesterday
merge from naval_update/deep_sea/wipe
Yesterday
merge from test_generator_snapping
2 Days Ago
merge from hide_combatlog_network_ids
Yesterday
merge from fillmounts_command
2 Days Ago
merge from catapult_adminreload_fix
2 Days Ago
merge from military_tunnels_radiation_consistency_remerged s2p
2 Days Ago
Command to print deep sea content
2 Days Ago
dome monument loot shuffle s2p
2 Days Ago
light house monument pass, very minor loot placement changes
2 Days Ago
UV Fix for spike trap
2 Days Ago
merge from main
2 Days Ago
fixed boat wall.window dimensions, made colliders snug
2 Days Ago
Merge from main and parent
2 Days Ago
Merge from main
2 Days Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
2 Days Ago
desc update
2 Days Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
2 Days Ago
hackable crate loot always contains advance blueprint fragments
2 Days Ago
basic and advance loot base setup
2 Days Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
2 Days Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
2 Days Ago
merge from main
3 Days Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
3 Days Ago
Rock/cliff files.
3 Days Ago
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3 Days Ago
update manifest for projectile error
3 Days Ago
fix HoldTypeAnimationOverride, setup for client testing
3 Days Ago
manually override raid, snow and temperature manually when players are inside the deep sea
3 Days Ago
merge from deep_sea/wipe
3 Days Ago
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
3 Days Ago
Add separate set of sliders for chance of each weather preset inside the deep sea - only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon) - only modify the visual weather effects on the client, don't mess with the ocean simulation yet
3 Days Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning