241,210 Commits over 3,867 Days - 2.60cph!

Yesterday
Gesture test
Yesterday
Same treatment for VM weapon flashlight
Yesterday
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
Yesterday
Tweaked flashlight lighting setup to faciliate our creative look-down pose
Yesterday
Add g_tint to gizmo line shader Only rebuild colliders when they need it
Yesterday
Compile fix
Yesterday
Add .sbox to ignore Update scenes DebugDrawSystem Physical character controller tests https://files.facepunch.com/424f0b37-e705-4802-87cb-f51c3bab46e6.mp4
Yesterday
Partial modifier and RPC build
Yesterday
- Scene updates - Prefab properties populated - Manifest
Yesterday
Fix NRE updating recent scene list
Yesterday
Updated Menu Avatar Scene so it doesn't use missing materials
Yesterday
Merge fixes
Yesterday
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
Yesterday
Balloon platform
Yesterday
radtown_spline_fixes -> main
Yesterday
patrolheli_orbitstrafe_fix -> main
Yesterday
Relic always shows cost, regardless of whether or not you can afford Updated relic visuals, item now floats on pedestal. Item sprite now updates when item on pedestal changes. Plays an animation upon purchase
Yesterday
radioactive_water_convars -> main
Yesterday
buoy_spawn_fix -> main
Yesterday
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
Yesterday
BCE setup
Yesterday
Added Relic, RelicPurchase Added RelicPanel and Relic Interactable. TileDrawing can now save prefabs to islands.json with their Prefab Variables intact WorldUnlocker will instanitate any prefabs with their correct Prefab Variables from islands.json Fixed Tile Registry Fixed RelicPanel Fixed Prefab Serialization issues with WorldSave and WorldUnlocker. Should work when networked as well. Removed unneeded variables
Yesterday
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
Yesterday
Yesterday
Make AccessorNodeDefinition.BindingTarget protected
Yesterday
Fix searching by type Tidy up Re-add super basic version of `t:vmdl`, `t:vmat`, etc. https://files.facepunch.com/alexguthrie/1b0811b1/sbox-dev_yUjxPKGytb.mp4
Yesterday
removed dependency on BaseEntity from AttachTo
Yesterday
-Ballista Begin
Yesterday
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
Yesterday
Rebuild mass when updating physics shapes (only convex shapes)
Yesterday
Only update collider shape on property change
Yesterday
Display a message when force exiting due to OOM issue Update .gitignore Reduce .sav buffer down to 12M (from16) to fix a crash
Yesterday
Include new .sbox/cloud directory as build map cmdline -searchpaths arg
Yesterday
Yesterday
Fixed default display info for accessor nodes
Yesterday
Remove mock GameObject/Prefab code from managed MapEntity Add CMapGameObject map node with managed counter part that wraps a GameObject Hammer world's Scene uses HammerSceneEditorSession Add HammerManagedInspector that can take over if it likes the MapNode. We only like MapGameObject for now Run Scene.EditorDraw() on MapView for gizmos, remove old Entity.DrawGizmos Hammer: Create GameObject Test option
Yesterday
Polish to catapult art. Added decal renderer to catapult prefab.
Yesterday
HCR viewmodel anim updates
Yesterday
Update Facepunch.ActionGraphs
Yesterday
Stricter test for resolved generic type with default arg
Yesterday
refinery updates
Yesterday
Make resolved generic type properties optional instead of removing them Test fixup
Yesterday
Yesterday
added materials + decals + decal_dirt_b + decal_footprints_a + dirt_ground_02_blend
Yesterday
corrected body used by horse for towing and some hitch->tow renaming
Yesterday
labels on sidebar
Yesterday
sidebar improvements + snippets
Yesterday
Smaller add button, rename to new Delete flat view, doesn't make sense - I think most people were just using it for searching Fix double-clicking on assets & packages Fix history menu Show cloud browser in default layout
Yesterday
Renaming assets now lets you just change capitalisation, resolves Facepunch/sbox-issues#6564
Yesterday
Complete/fail setup