202,647 Commits over 4,171 Days - 2.02cph!

4 Days Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
4 Days Ago
merge from decor_lighting_dlc
4 Days Ago
Removed light occludee on chandelier main point light as its dynamic
4 Days Ago
merge from crafting_search_improvements
4 Days Ago
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
4 Days Ago
Fixed string lights not returning the full amount of item used when picked up
4 Days Ago
merge from deep_sea/portals -> deep_sea
4 Days Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
4 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
4 Days Ago
Merge: from main
4 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
4 Days Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
4 Days Ago
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4 Days Ago
Lowered SSS further on blue tarps Medical bay dressing progress
4 Days Ago
Fix still wet after dying
4 Days Ago
Fixed Lua errors with DProperty_VectorColor when deleting editable entity Allow to give ents.CreateClientRope local vectors instead of attachment IDs FIlesystem cleanups Improved invalid model detection Improve folder search inside VPK files Can actually find folders in root of VPKs, can actually wildcard match them now as well (so "models/props*" gets you just folders starting with that, not all folders in "models/")
4 Days Ago
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
4 Days Ago
merge from canyon-fog-fix
4 Days Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
4 Days Ago
spas12 viewmodel - added ads anim
4 Days Ago
4k strip light materials
4 Days Ago
4k striplight and striplight mount textures
4 Days Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
4 Days Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
4 Days Ago
Fix impact effects on the mannequin only appearing near the feet
4 Days Ago
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4 Days Ago
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4 Days Ago
4k textures for spotlight and tripod
4 Days Ago
merge glass_fix_resourcerefs to main
4 Days Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
4 Days Ago
Improve mannequin model part hiding with skin overrides
4 Days Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
4 Days Ago
Fixed cl_software_cursor
4 Days Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
4 Days Ago
Jungle ak viewmodel - fix for ads dryfire
4 Days Ago
Merge fixes from /indirect_instancing
4 Days Ago
Rebase on /main
4 Days Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
4 Days Ago
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4 Days Ago
decor_lighting_dlc -> main
4 Days Ago
Deployable snapping for the table lamp
4 Days Ago
Deployable snapping for the Mannequin
4 Days Ago
Added snapping to the spotlight
4 Days Ago
Added snapping support to the two types of beanbag
4 Days Ago
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4 Days Ago
merge from decor_lighting_dlc/gameplaypass
4 Days Ago
merge from decor_lighting_dlc
4 Days Ago
viewmodel chainsword update attack animation edits
4 Days Ago
merge from ui_mipmaps_fixes
4 Days Ago
Wheat icon mipmap group set to UI