132,083 Commits over 4,232 Days - 1.30cph!

Yesterday
merge from twitch_rivals_2025
Yesterday
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Yesterday
Fixed deep sea billboards leaking after a server restart
Yesterday
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
Yesterday
Naval scientist suit .item setup
Yesterday
Code support for burst mode and low ammo indicators
Yesterday
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
Yesterday
Deep sea portal debug command fix number 74
Yesterday
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
Yesterday
Paintball Gun - Texture update
Yesterday
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Yesterday
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Yesterday
naval_update -> scientist_boat_ai
Yesterday
Merge of PT collision fix
Yesterday
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
Yesterday
Test list including all the space station test cases
Yesterday
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Yesterday
Updating large sail rig with fixed vertex painted mesh
Yesterday
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Yesterday
PT Colliison fix
2 Days Ago
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2 Days Ago
merge from boat_building
2 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
2 Days Ago
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2 Days Ago
updated textures
2 Days Ago
merge from server_part_caching2
2 Days Ago
removed wind effect from single vert on sails hand crank
2 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
merge from space_station_building_skin
2 Days Ago
Space station building skin added to upgrade_radius commands
2 Days Ago
Merge from parent
2 Days Ago
merge from birthday2025
2 Days Ago
merge from spinnerfixes
2 Days Ago
merge from fix_extra_autoswitching_log
2 Days Ago
merge from applygenes_command
2 Days Ago
merge from vending_mapmarker_close
2 Days Ago
merge from spawn_all_deployables_shelter_fix
2 Days Ago
Merge from foliage_displacement_fix
2 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
2 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
2 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
2 Days Ago
Check for valid material before submitting a draw call
2 Days Ago
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2 Days Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
2 Days Ago
LCD display & FX.
2 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
2 Days Ago
Fix fuel check not working
2 Days Ago
scientist_boat_ai -> naval_update