139,241 Commits over 4,352 Days - 1.33cph!

4 Days Ago
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
4 Days Ago
Restored lighting, fixed armored double door mat
4 Days Ago
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
4 Days Ago
merge from main
4 Days Ago
Merge from main
4 Days Ago
fix sky and clouds seam in water reflection probe
4 Days Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
5 Days Ago
Enable box sorting on the component boxes
5 Days Ago
merge from main
5 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
5 Days Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
5 Days Ago
Fixed bugged candle flame.
5 Days Ago
Fixed some spawn crashes with some entities gmad.exe no longer overwrites existing files More model data validations Fix CreateLinkController leaking entities if misused Implement Combine APC aiming for players * I had this code laying around unfinished, and now its finished. * Also respect EnableGun for players only Lets try undoing changes to UTIL_PrecacheOther * I wonder if this causes ents.Iterator nulls Block mat_texture_list_txlod_sync just in case
5 Days Ago
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5 Days Ago
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5 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
5 Days Ago
added mannequin poses
5 Days Ago
replace temp wheel art with new models, update manifest
5 Days Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
5 Days Ago
Merge from floatingcity_boatshopkeeper_fix
5 Days Ago
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
5 Days Ago
Reapply changes, S2P all floating cities
5 Days Ago
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
5 Days Ago
merge from skinviewer_checkout_fix (compile fix)
5 Days Ago
Compile fix
5 Days Ago
Merge from main
5 Days Ago
merge from fix_red_card_room_scientist_invisible
5 Days Ago
merge from fix_scientist_weapon_leak
5 Days Ago
merge from divesite_boat_spawn_fix
5 Days Ago
merge from largeplanter_boats_fix
5 Days Ago
merge from pipes_boat_fix
5 Days Ago
merge from bbq_emission_fix
5 Days Ago
merge from farming_boat_fix
5 Days Ago
merge from floating_city_pb_safezone_fix
5 Days Ago
merge from storepage_boxes_wordingfix
5 Days Ago
merge from skinviewer_checkout_fix
5 Days Ago
merge from connectmodal_removeregion
5 Days Ago
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5 Days Ago
Subscribe to network groups around the player in a chunky circle instead of square
5 Days Ago
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5 Days Ago
Hide region text in connect modal - was a bigger issue than first thought
5 Days Ago
fix compile error
5 Days Ago
easter floorpaper style update
5 Days Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
5 Days Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
5 Days Ago
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5 Days Ago
- Command list - Command button setup - Flex scroll setup
5 Days Ago
Weapon mods now show individually on the radial menu, can be toggled individually.