135,953 Commits over 4,293 Days - 1.32cph!

3 Days Ago
Full set of paintball splat decals & related files.
3 Days Ago
Skip some stuff when removing children for edit mode. Remove an unused client function and call. More profiling.
3 Days Ago
And more profiling
3 Days Ago
More profiling
3 Days Ago
Additional profiling
3 Days Ago
Bulb material consistency
4 Days Ago
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4 Days Ago
pt_boat_turret_seat_angle_fix -> main
4 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
4 Days Ago
paintball gun sounds
4 Days Ago
Fixed more crashes and many potential crashes to do with models
4 Days Ago
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
4 Days Ago
merge from rug_window_fix
4 Days Ago
Fixed bear rug not deployable on windows
4 Days Ago
Stop another prop renderer log
4 Days Ago
main -> pt_boat_turret_seat_angle_fix
4 Days Ago
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
4 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
4 Days Ago
Merge from artist_pack_dlc
4 Days Ago
Fixed rug not deployable on windows
4 Days Ago
main -> pt_boat_turret_seat_angle_fix
4 Days Ago
proprenderer_error_spam_fix -> main
4 Days Ago
Dont update prop renderer in playmode
4 Days Ago
Do manifest again
4 Days Ago
Merge from main
4 Days Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
4 Days Ago
merge from fix_manifest_errors -> main
4 Days Ago
Auto select console inputfield on open
4 Days Ago
Update manifest
4 Days Ago
Update manifest (prefabs)
4 Days Ago
merge from main -> fix_manifest_errors
4 Days Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
4 Days Ago
Add alive time and pos to print stats boat command.
4 Days Ago
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
4 Days Ago
System info tab
4 Days Ago
merge from artist pack dlc
4 Days Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts
4 Days Ago
paintable window deploy guide mesh
4 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
4 Days Ago
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
4 Days Ago
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4 Days Ago
Server admin tab, layout changes
4 Days Ago
Enable FX for lit frames & related files.
4 Days Ago
pt_boat_turret_prefabinfo -> main
4 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
4 Days Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
4 Days Ago
Generated the double pt boat turret icon
4 Days Ago
Updating cannon model with separated fuse
4 Days Ago
Added zooming in the item list menu (ctrl + scroll wheel)