250,361 Commits over 3,959 Days - 2.63cph!

2 Days Ago
merge from primitive
2 Days Ago
Include the Vehicle_Detailed in the horse grounded checks
2 Days Ago
Yet another fix for the broken horse backward movement animation
2 Days Ago
Gauss fires charged shots even if ammo is low
2 Days Ago
merge from primitive
2 Days Ago
Horse fall damage first pass Tweaked collision damage and gravity
2 Days Ago
primitive -> 4ShotMiniCrossbow
2 Days Ago
Fix tripmine typo
2 Days Ago
Tripmine: use broadcast GiveAmmo instead of SetAmmoCount Grenades spawn closer to player, check throw position to make sure they don't spawn through walls/floors
2 Days Ago
GameObjectInspector Reacts to Start/Finish Edit Fix Component/GameObjectControl EyeDropper undo Fix BoolControlWidget Undo Blur active widget on undo/redo Rewrite undo for component tool gizmos
2 Days Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
2 Days Ago
Changed colour of headlight in LOD3 diff
2 Days Ago
Rebuild content Rebuild shaders Don't reset the menu environment when you quit a game, so you're on the same page Allow TryJoinLobby to be called only once at a time Disable play button when joining a game, so we can't keep pressing it Fix disconnect message showing "Unknown Player"
2 Days Ago
Update GHA script
2 Days Ago
Snake mask is now prefab variant of the .fbx Updated model with rope fixes Updated textures/materials
2 Days Ago
Make sure the player actually has a tripmine on pickup Null check everything Simplify health/armor pickups
2 Days Ago
Unify headshot damage, add gameplay config for it
2 Days Ago
Fix vddraw never showing scientist aim
2 Days Ago
Fix scientists being able to shoot a last bullet upeon dying
2 Days Ago
Buff Python damage to 50 (was 12)
2 Days Ago
Allow scientists to retreat after close range scuffle lasted long enough
2 Days Ago
Small changes to jungle ruin beam
2 Days Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
2 Days Ago
Update: DemoServer - adding full server demo reader - Also renamed some files, as DemoServer.ServerDemo is a bit silly - Also add timetamp to server demos packets (need to update other deps) - Added a utility method to ProtocolParser (need to update the standalone lib) Tests: untested, will check in next update
2 Days Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
2 Days Ago
Get rid of some obsolete function calls in editor tools
2 Days Ago
remove steamaudio bakes
2 Days Ago
Update to latest proj, reference fp.dm game
2 Days Ago
Start/Finish Edit Events for ControlWidgets and SerializedProperties Does not yet cover all ControlWidgets
2 Days Ago
Fix scientists taking too many risks when repositionning
2 Days Ago
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
2 Days Ago
Merge from main
2 Days Ago
Compile fix
2 Days Ago
Automatically hotload user permissions if users.json is edited while the server is running - can change or add permissions without restarting the server
2 Days Ago
merge from hero_ui_textsize
2 Days Ago
Restored main menu hero text size
2 Days Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server. Remove some test logs and make HasPermission available
2 Days Ago
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2 Days Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
2 Days Ago
exported reload anims 20 percent faster for 3p minicrossbow
2 Days Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies Fix IsHidden support Filter in the query HideInServerList -> Hidden
2 Days Ago
HideInServerList -> Hidden
2 Days Ago
WIP, probably scrapping this
2 Days Ago
Lead armor insert
2 Days Ago
Added support for No Sunlight type environment volumes
2 Days Ago
cherrypicking 110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
2 Days Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP
2 Days Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
Rin
2 Days Ago
Reapplied improved Medieval Barricade deployment
2 Days Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx