142,117 Commits over 4,383 Days - 1.35cph!

Yesterday
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Yesterday
Roof structures LODs, colliders and prefabs
Yesterday
Tweaks for updated light fixtures.
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
deployablesnapping_preview_fix -> main
Yesterday
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Yesterday
testlist
Yesterday
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
Yesterday
Shutter A collision and LODs
Yesterday
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Yesterday
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Yesterday
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
Yesterday
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Yesterday
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Yesterday
windmill_fixes -> main
Yesterday
Rebase on /main
Yesterday
merge from tincanalarm_v2
Yesterday
Updated tin can alarm description
Yesterday
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
Yesterday
Reduced loaded molotov light range
Yesterday
Kiosk A - LODs, collision, shutter LODs, prefab setup
Yesterday
Added tin can alarm open/close sounds
Yesterday
Merge from workbench_upgrades
Yesterday
Tooltip repurpose.
Yesterday
merge from main
Yesterday
Roof structures progress
Yesterday
Fix windturbine gib scale
Yesterday
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
Yesterday
merge from main
Yesterday
removed overhang from crypt window collider
Yesterday
added temporary oven model to apartment prefabs for preview
Yesterday
exported edited boombox 3p anims
Yesterday
Don't vary dye per hair type
Yesterday
Metabolism values should now immediately update to latest values upon spectating a player
Yesterday
Merge from main
Yesterday
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
Yesterday
Fix terrain.geometryclipmaps not persisting properly
Yesterday
Get Unity to shut up about CBuffer setup (Rust/Standard)
Yesterday
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
Yesterday
merge from fix_forceaddtoteam
Yesterday
Fix another edge case with forceaddtoteam causing errors
Yesterday
Merge from main
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
Merge from main
Yesterday
3p mace deploy anim edited to match viewmodel
Yesterday
Swapped out cannon gibs for mortar
Yesterday
added MLRS bare (modding)
Yesterday
Picking up mortar gives back mortar.item instead of cannon.item
Yesterday
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
Yesterday
bulky sofa mesh col